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The Key to the City and a Beating with a Crowbar: Meh Edition

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Nothing had any real wow factor but nothing really sucked all that much. I had to be like the PC guys from the recent South Park episodes, but you know, for comics and stuff.

 

Hey there, loyal readers, comic book fans, true believers, and as always, those who randomly stumbled upon our awesome website and this awesome article. Before we get down to business, I wanted to say how freaking awesome it is that so many of you have been frequenting Odd Tale Studios that we needed to ramp up our tech to keep up with all the web traffic. For real, that’s just awesome. You all have been liking the Facebook page, visiting the website, and reading our articles; for that, you all get honorary keys. They’re not cool and fancy like the ones I pretend to give out to inanimate comic book issues, in fact they’re made of imaginary plastic and came from an imaginary toy thing outside of an imaginary restaurant, but hey, it’s the thought that counts, right?

 

keys

A 50 cent key for you! A 50 cent key for you, too! And you! And you!

 

Anyways, no one wants to hear about your fifty cent keys (for real, I pretended to spend fifty cents on each one of you, appreciate that). Everyone wants to know who gets the fancy golden key to the city of respect within my mind. It’s like the key to Metropolis if the rest of the world were Gotham. I’m sure you all are also pretty curious about which comic gets that ol’ fashion crowbar beating just like Joker used to make back home.

So, the past few weeks in the comic book world have been either super amazing or super crappy. It has made my job tough. In fact, amongst my many complaints, I’m sure I mentioned how any other situation would be preferable. My God, was I wrong. This week was the perfect middle. Nothing had any real wow factor but nothing really sucked all that much. I had to be like one of those people who looked for something to complain about. I had to be like the PC guys from the recent South Park episodes, but you know, for comics and stuff.

Well, I narrowed things down into three stacks. There was the good, the bad, and the meh. The meh pile was pretty damn big. Then there were the two issues in the good pile while there were two issues in the bad pile. Before I get down to it, I want to specify that saying “good” is being generous and saying “bad” is being hyper critical. This week was really just a bunch of meh.

So, the good pile was between Teen Titans issue fourteen and Batman and Robin Eternal issue nine. I know what you loyal readers are thinking, I’ve been super harsh on Batman and Robin Eternal in the past, so why are they in the good pile? Well, outside of my need to give the key to someone, I’ve realized that I need to trust the writers. The reason I’ve been so hyper critical is because I don’t like the idea that one of the Robins (most likely Tim) could have been hand made by Mother. I mean, there is a scene of Tim answering the indoctrinating phone call from Mother. I can’t get past that. However, I couldn’t get past Jim Gordon going to jail for murder either, and that all turned out great (take a gander at Batman Eternal to know what I’m talking about). I just need to trust that the writers who have kept me entertained for so many years will continue to do so and make everything seem alright again.

 

trustyourwriter

 

I’m looking at the two comics in the good pile, and both have some great stuff going for them. Let’s start with the Teen Titans. For those of you who are obsessed with the old TV show, this is not that. The real Teen Titans were never that. In fact, there are more original Teen Titans in Titans East than there were in the main group in that show. However, you’ll be pleased to know that we still have Garfield Logan (Beast Boy (originally Changeling but whatever)), Raven (looking more badass than ever) and we have Red Robin. This is not the Robin from the show. That was Dick Grayson, this is Timothy Drake. Anyways, a lot has happened in the past fourteen issues for the Teen Titans and in this, the fourteenth issue, everything seems to be coming back to bite them in the ass. I think that’s what I love about this issue. Superboy has been found guilty of murder. He ends up in the hands of Harvest, the first bad guy this new set of Teen Titans took on. Robin’s dealings with Manchester Black (who I still don’t know what happened to him being a part of The Elite) have come back to bite him and the rest of the team, hard. Then we have the disloyalty in the group that has been tearing them apart. Lastly, we have a very realistic view of public outcry towards vigilantism (especially for teen vigilantism). I love when things come full circle and this issue was just full of it all. I’m not a fan of this new Power Girl that they’ve got but whatever, I’m not going to hold it against them too much.

Then we have Batman and Robin Eternal issue nine. Batman Eternal kept throwing the readers red herrings, one after the other. Well, it seems Batman and Robin Eternal is following suit. I can’t figure out what I’m supposed to be focusing on and that is just the essence of a Batman storyline. People seem to forget that Batman is a detective. He solved crime before he fought super villains. Well, this whole series is a big ol’ puzzle, and I love puzzles. So, last issue we got a glimpse at Mother but this issue, it seems, we get a much more in depth look at her relationship with Bruce Wayne, and with Batman. It brought up the whole “Robin is a molded soldier” thing again, which bugged me, but it seemed like Bruce was resisting the temptation. I don’t know exactly what’s going on there, but I’m desperate to find out. Then, we have Tim and Jason (The smartest Robin with the toughest Robin, it’s a brains and muscle cliché) going to check out a lead that they got from the last issue. They were tracking Mother’s tech when they heard about some Angel of Death. A super cliché title but whatever, it could be interesting. Well, they go and chase down this lead to Bane’s home, Santa Prisca. Long story short, Bane and Jason get into a scuffle, Tim breaks it up, and they team up. They raid this base, which is essentially a church for an order/cult named “The Order of St. Dumas.” The place used to be an infamous super prison but is now a gleaming super church. They break in, find some weird chemical drink that is curing people of pretty much everything and then encounter the so called Angel of Death. Turns out, it’s fucking Azrael. I mean, I did not see that coming, at all.

 

My face. For real.

My face. For real.

 

Well, I think I’m going to have to reward the Key to the City to Batman and Robin Eternal issue nine. With a score of 4/5, I think they really deserve it. I’d say that Teen Titans got a 3.5/5, so it was close, but yeah, in the end it goes to Batman and Robin Eternal. I’ve been way too harsh on them. This isn’t a sympathy reward though, they earned it. They’ve kept me intrigued for nine issues and that deserves some respect.

Now then, who’s going to get the cheek kiss from some metal? In case you didn’t catch my drift, I mean I’m going to beat an issue within an inch of its life with a crowbar. Just like the good pile, there are two that are in consideration. There is All New X-Men issue one and then there is Green Lantern issue forty seven. I know I’ve been ripping hard on Marvel for everything they’ve been doing to the X-Men, so I’m trying to cut them some slack. So much so, that I am literally about to take a two hour break (risking my deadline) to sit down and reread both comics to really figure out who pissed me off more this week.

 

pleasestandby

 

Mkay, I’m back and I’ve made my decision. I’m sorry, All New X-Men, I’m gonna need to beat the crap out of you, again. I’d hire the wrecking crew to do it but they suck so, yeah, sorry. I mean, there is just so much about this reboot (or whatever you want to call going from a high number issue down to an issue one) that just bothers the crap out of me. It’s not the concept itself, it’s how they go about it. I liked the pre-reboot of this series, it was great and interesting. Then Secret War happened and we get this crap.

So, we have the original X-Men, or at least, some of them. They’re apparently having a get together, or a vacation, or whatever. Then we have Laura (X-23) pretending to be Wolverine (which makes my skin crawl) and making her romance with Angel super creepy. Then we have a bunch of mutant thugs pretending to be activists in, the now dead, Cyclops’s name. This makes young Scott (Cyclops) all pissy. He tracks the punks down beats them up, lets loose his optic blasts and that brings the rest of the gang to him. The last page is the X-Men and the fake activists (Ghosts of Cyclops (really dumb name)) about to throw down.

Mkay, so the story is a little stale and whatever but that’s not why it gets the beating. For one, it has these two new teammates who they didn’t do jack to introduce. Sure, they’re from the other X-Men storylines, but since when did Marvel ever let the X-Men storylines sync together? I mean, sure that’d be great if they actually followed the same story, but if they do it like this, that’s total crap. Then you have X-23’s romance and her outfit which I’ve already pointed out, just rubs me the wrong way. But I don’t think any of that is the worst of it.

 

*gasp*

*gasp*

 

The worst of it is the representation of this generation. Yeah, hipsters and fake gangsters suck beyond belief. And yes, people who pretend to be liberal but don’t know the first thing about the cause they’re fighting for (I’m talking to you, you double standard loving jack asses, you know who you are) suck even more. Yet, the blatant racist bullshit that the writers seem to think teenagers and young adults throw around in the streets is crap. Yes, it exists, trust me. I’m Jewish and autistic, prejudice is thrown my way all the time. But not once have I sat down at a coffee shop and had some random girl selfie herself with me and then start talking about what trash Jews are. This exact thing happens in the comic to Scott Summers. It’s really dumb. And then there is the fact that the X-Men from the past have been in our time for all of a year or two (maybe three?) and they’re throwing out slangs and lingo as though it were second nature to them. They’re from the freaking early 60’s, they aren’t hashtagging and saying “increbs.” I don’t even know if increbs is something people say but Angel said it instead of incredible. Seriously, if this is something people say, tell me and then shoot me. Seriously, Hopeless, Bagley, and Woodard, you all need to sit in a room with some normal young adults for maybe an hour, we don’t act like that (I hope….) and if we do, I don’t want to see it in something I use to escape from reality. So, your story I’m gonna give a 2/5 but as an overall issue, you’re getting a 1.5/5. Be glad that the artwork is great or this would be a brutal beating worthy of a 0.5/5.

 

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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it

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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it in the end.

In the videogame community, it’s impossible to have never heard of an AAA game (commonly pronounced Triple-A game), either during the marketing phase or thrown around amongst gamers. At some point in time, you’ve probably picked one up yourself. The term AAA game is commonly used by big publishers and developers simply as a marketing tactic to deem their game as “better” or “innovative,” but most of the differences between AAA games and indie games simply comes down to the budget and production team behind the scenes. While indie games or smaller developments will have much smaller budgets, AAA games can have an average development budget of around $60 million to $80 million, but many have been known to double, triple, or even quadruple that budget. Some of these games required thousands of employees ranging from programmers, developers, artists, composers, writers, and more, with even more extensive marketing campaigns as well.

However, once a game is created and released, many fans don’t consider the budget that went into creation when purchasing, but many will know whether or not it was deemed as an AAA game during its marketing campaign. The question comes in whether or not a game is truly worth being deemed an AAA game. Is it just the budget that deems whether or not a game is AAA? Is it simply just a tool used by big developers to hype their game up? Or is there something more nitty gritty about the details of development that causes a game to become an AAA game. To analyze these questions, here’s a list of 5 AAA games and their budgets–how much might have been spent creating the game, how much was made, and if fans deemed it to be worthy of that praise. 

1.) Assassin’s Creed: Valhalla

Budget: Not concretely stated, but Odyssey was reportedly around $500 million

Earnings: Around $1 billion at release

Released in November of 2020, most players seem to have enjoyed this installment in the long-standing Assassin’s Creed franchise. Valhalla takes place in a viking-era Norway, following the main character Eivor who seeks revenge against the man who killed their parents and slaughtered their town. During the narrative, Eivor also deals with the political affairs of enemy kingdoms, prophetic visions, and the titular assassins the franchise is known for. Through Eivor, the player engages in snappy, fast-paced combat and a well-written story. According to Google, players seem to have enjoyed this installment, as 89% of Google users liked AC: Valhalla. Although the budget hasn’t been concretely stated, a similar AC project of this size, Odyssey, reportedly had a budget of around an eye-popping $500 million. While that may seem like an unreasonable budget, upon release, AC: Valhalla sold around 17 million copies at $60. Therefore, at around $1.02 billion, AC: Valhalla broke even on release, even with a potentially enormous budget. According to Ubisoft, Valhalla set a record-breaking number of sales, quickly becoming the company’s top-selling PC launch ever recorded. In this case, both the players and the company agree that this AAA game’s large budget was worth it in the end. 

2.) The Elder Scrolls V: Skyrim

Budget: $100 million

Earnings: $620 million

Released in 2011, Skyrim was the fifth installment in the long-standing and well-known Elder Scrolls series. While the previous installment, Oblivion, also had an impressive revenue count of around $280 million, Skyrim more than doubles that at around $620 million. Set in a nordic inspired fantasy country called Skyrim, 200 years after the events of Oblivion, the player takes on the role as the dragonborn, a mythical human with the ability to learn shouts. The player takes on the quest to defeat Alduin, a dragon that is prophesied to end the world. With an open-world and a heavy emphasis on adventure and roleplay, Skyrim follows the theme of playing the game the way you want, the same way all the installments of the Elder Scrolls series seem to play out. Although the game reportedly cost around $100 million to develop, it seems the fans believe it was worth it. According to Google, around 96% of Google users liked the game and upon release the game received critical acclaim. Years later, Skyrim still remains relevant primarily due to the thanks of modders and DLC content that remasters the game and keeps it fun years after release. Despite the impressive success and revenue, fans are still waiting for the sixth installment in the Elder Scrolls series ten years later, primarily due to the fact that Bethesda seems to be focusing on Elder Scrolls: Online in the meantime. As of right now, the only hope fans have seen for Elder Scrolls VI was a small teaser trailer released in 2018.

3.) Cyberpunk 2077

Budget: Roughly $316 million

Earnings: $563 million

Although Cyberpunk 2077’s launch was widely regarded, in the kindest terms, as a shitshow, CD Projekt Red still managed to pull in around $563 in sales revenue after spending around $316 million in budget. The largest concern around Cyberpunk 2077 was the marketing. At first, the game was marketed as an innovative, open-world RPG set in a mature and futuristic cyberpunk world, with the player’s main stomping ground Night City. However, somewhere during the development of the game, the genre was changed from RPG to action-adventure, leaving many fans scratching their heads. Upon release, the game was riddled with hilarious game-breaking bugs, the main-story campaign was ridiculously short, and the graphics and gameplay was optimized only for new-gen consoles, leaving those with older consoles playing on choppy, low-quality graphics. According to Google, however, around 71% of Google users liked the game. While that may seem like a pretty decent average when considering the launch the game had, in comparison to other averages on this list the game performed very poorly. With media and reviews also displaying player dissatisfaction, in this case the Triple-A eye-popping budget was not worth it for most. However, it can be easy to blame the developers when it comes to Cyberpunk 2077’s downfall. However, the amount of times the game’s release was delayed, along with the pandemic happening at the time, it was clear that the development team was crunching hours on a game that just simply needed more time to be developed. But that wasn’t the team’s fault, per se. The truth of the matter is that due to the budget and due to the marketing and hype surrounding the game, those at the corporate level likely pushed the game to be released when it wasn’t ready. Many gamers can vouch, though, that most would like a game to be bug-free and optimized before release, and with a well-paid, well-rested, and no-crunch studio behind it, too.

4.) Red Dead Redemption 2

Budget: $80 to $100 million, while some sources reporting as high as $300-$500 million

Earnings: Around $1 billion

The long awaited prequel and second installment to Red Dead Redemption was released in 2018 and received universal acclaim from critics and fans alike, making it an extremely well-received sequel. Although it had expectations to live up to, both as the prequel to the first game and with a budget of up to $100 million, RDR 2 seemed to live up to the hype. Set in a fictional recreation of the Old West in 1899, RDR 2 centers around the story of Arthur Morgan and the notorious Van der Linde gang. After a robbery goes wrong, the gang is thrown into turmoil and decline as they deal with lawmen, rival gangs, and… swamp zombies. With a stunning open-world and an immersive, well-crafted story, Red Dead Redemption 2 was worth both the wait and the budget, for Rockstar Games and fans alike. According to Google, 96% of Google users liked the game. For a Triple-A game, this one seemed to be worth both the marketing and budget.

5.) The Witcher 3: Wild Hunt

Budget: $81 million

Earnings: $200 million

 

Are AAA games worth it in the end?

Another CD Projekt Red game for the list, The Witcher 3: Wild Hunt had a much better reception than Cyberpunk 2077. The Witcher series is the game franchise that threw CD Projekt Red into becoming a major league development studio. Originating as a book series written by Andrzej Sapkowski, The Witcher franchise follows the story of Geralt of Rivia, a white-haired legendary witcher who is thrown into a story of fate, family, magic, and lots and lots of monster-fighting. Marketed as an action role-playing game, the third installment in the series, The Witcher 3: Wild Hunt follows the story of Geralt as he aims to protect his adopted daughter, Ciri, who is running from a mythological Wild Hunt. With dynamic environments and advanced artificial intelligence, The Witcher 3: Wild Hunt was a game that set the expectations for CD Projekt Red. However, this game performed much better than Cyberpunk 2077, according to Google around 95% of Google users liked The Witcher 3: Wild Hunt, making its impressive budget seem worth it in the end. With the success of The Witcher 3 and the fail of Cyberpunk 2077, it calls into question the validity of marketing a game as AAA. While both had impressive budgets, one was clearly more polished and ready for release than the other, but both had the expectation of being a well-developed, well-funded game.

With this list in mind, we can see that there are some games with high budgets that tend to perform better than others. However, all are marketed as Triple-A games, leaving consumers to decide whether or not the game is worth purchasing in the end. However, with such large budgets and strategic marketing, AAA games tend to be pricier than indie games and many will even take some form of pre-ordering into account. For some games, this pre-order works out if the released, final product lives up to consumers’ expectations. However, in the case of Cyberpunk 2077, many felt duped that this AAA game was marketed to be amazing, innovative, open-world, immersive and ended up pre-ordering a game that did not live up to their expectations. With Cyberpunk, the case is more severe than other disappointing games, since some bugs upon release were entirely game-breaking. Still, as I personally had finished playing the main campaign in all of ten to twelve hours while still playing side missions and roaming around, I felt that the game’s steep price just simply wasn’t worth it. 

For me, this makes the culture and hype surrounding AAA games a bit trickier. While the marketing and budget are there to back the hype up, these games tend to have a harmful environment surrounding them both with consumers and developers. While consumers may be duped into pre-ordering an expensive game that doesn’t live up to the hype, developers, artists, writers, and programmers are forced to work overtime and “crunch” to make these games presentable for release. With such steep budgets, one would think that these developers would be able to sustain a reasonable work schedule, but many are overworked, underappreciated, and underpaid. This leaves one to wonder if AAA means anything at all when labeling a game, or if it’s simply a way for big videogame corporations to market their game as “innovative” and “better,” while mistreating their development team to get there. As is commonly the case, a bigger budget does not necessarily mean a better game, as many critically acclaimed indie games such as Stardew Valley or OneShot were created with little to no budget. Therefore, it’s important to take a look at the culture and expectations surrounding AAA games. What really makes an AAA game different from the others? Is it marketing, budget, or the development team behind it? More importantly, we should analyze the culture behind AAA games to realize that, sometimes, the pressure and the hype of creating an amazing game can leave unfair expectations on the team behind the scenes, leaving many developers underappreciated and overworked. If bigger budget games means mistreating workers to the point of exhaustion, AAA games might simply just not be worth it in the end. 

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Sony partners with Discord to bring the app to Playstation

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Sony partners with Discord to bring the app to Playstation

On May 3rd, Sony Interactive Entertainment announced a partnership with Discord to bring the communication service to Playstation beginning early next year. The small announcement revealed that Sony has also decided to make a “minority investment as part of Discord’s Series H round.” 

 

“Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.” – Jim Ryan, President and CEO of Sony Interactive Entertainment

 

What is Discord?

Released in 2015, Discord is a service that encompasses instant-message, voice chat, and internal streaming. Initially popularized by the gaming community, Discord later expanded and rebranded their app as a social tool beyond gaming, such as for project management, academia, and business. However, Discord has remained true to its gaming roots, making the Sony partnership both plausible and beneficial for the social app.

 

What does this partnership mean?

While the announcement does not detail the full extent of this new partnership, Sony has divulged the plan to integrate Discord on Playstation, both console and mobile, allowing gamers to use the popular communication app when playing their favorite Playstation games. The move to integrate Discord may also be indicative of the company’s desire to move toward cross-platform gaming, something that Playstation has infamously lacked in the past, but it’s too early to tell if that’s true. However, Sony does promise that more information will be released on this partnership in the coming months, so for now, we might just have to wait and see what the extent of this investment will entail.

 

For more information on Discord or to follow announcements, check out their Twitter here.

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Galorants Changes the Game for Women and Marginalized Genders

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From the very beginning of esports, games have commonly been dominated by men on the competitive scene, a trend that has continued through time to the present day. And yet, as we see a shift for inclusivity on a global scale, the gaming community is also marching toward more inclusivity for women and marginalized genders.

But not without the help from the community. 

In the recently released and increasingly popular game VALORANT, one of these community-run organizations is Galorants–something that started as a Discord server, but grew to be far more important. 

Beginning as a looking-for-group Discord server spawned from the VALORANT subreddit, Galorants grew at a pace that no one could have predicted. What began as a safe space for women to support each other away from the toxicity they often face in gaming communities, the server had grown to be much more. Within the first week, the server had grown to 600 members. By the second week, 1,000. And now, a server that is less than a year old, they are close to reaching 10,000 members, a quick and massive expansion for a Discover server–all consisting of women or marginalized genders.

“We knew by the second week of creation that this server would be huge and we wanted to make sure we made a lasting impact on the female-gaming community.” – Nicci Barker, Owner of Galorants

And with this power in numbers comes the ability to support. The amazing staff behind Galorants and the owner, Nicci, have taken advantage of their growth to provide opportunities and support for women and marginalized genders within the gaming community. Whether that be providing a platform to make friends and support each other, to help women grow in esports, or by hosting women-centered esports tournaments, Galorants looks to change the game for women and marginalized genders in the VALORANT community.

To support Galorants and their endeavors, consider following them on Twitter here.

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