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The Evolution of the Spider (Man)
Published
9 years agoon
By
Cozy KealohaEver since I was a little kid, Spider-Man has always been one of my favorite superheroes. From the cartoons, to the comics, I loved the red and blue streaks swinging around the big city.
This won’t be like most of my other reviews. I’ve been dying to tell all of you about the fantastic way the Amazing Spiderman has been going since its start at the end of Secret Wars. I couldn’t start at the beginning, though. Many of the other comics that began right after Secret Wars got a pretty fresh start. They received new beginnings that you could pick up and start and begin a new lore. Even if you weren’t aware of who Falcon, Squirrel Girl, or Ms. Marvel is, you wouldn’t be completely lost picking up the first issue. Spider-Man was a completely different story.
When I began writing this I knew I was going to have to write about the Spiderverse event. But to write about the Spiderverse event I’d have to write about the Superior Spider-Man run. The amount of content in all of those could not be contained in one article. So, I decided breaking them up into multiple articles would make it easier to swallow my dearest reader. If you’ll allow me to, set up your webs because I’m about to gush a little bit about everyone’s favorite web slinger.
I must confess. Ever since I was a little kid, Spider-Man has always been one of my favorite superheroes. From the cartoons, to the comics, I loved the red and blue streaks swinging around the big city. The sweeping dynamic acrobatics captivated me. To be honest I’m not sure if it’s a liking of Spider-Man that leads me to a fascination with spiders or if it was the other way around. Like many things, as I got older, it started to feel stale. I outgrew it.
It wasn’t until the last couple of years that I realized it wasn’t just that I outgrew Spider-Man. He just wasn’t allowed to grow. I don’t think I know a single person who isn’t aware of who the friendly neighborhood superhero is but, despite his star power, he grew to be stale. For at least the two decades I’ve been alive it was as if the cosmic forces that be would not permit him to grow up. Peter Parker was stuck in an endless cycle of failing his responsibilities, breaking promises to his loved ones, and being Spider-Man. A genius that couldn’t meet his potential. Sure, he got his small moments in the limelight, but compared to other characters he received little character growth of any kind. Even Jubilee was given a shot at being a bad ass vampire!
For two decades, he wasn’t given a chance to evolve. Just a teenager while his peers grew around him. He had one chance to develop as a character and that was during the Civil War arc (I won’t spoil it here, but it’s the reason why so many are excited for his inclusion in the new movie) . Sadly, the writers stripped him of even that. That one shining moment to finally break free from the mold was literally written out of existence.
It wouldn’t be until 2013 that the fans would get the next big thing for Spider-Man: The Superior Spider-Man. After revealing the name, fans couldn’t help but find themselves intrigued. But upon finding out what it was, our interest dropped just as quick. Doc Ock is dying. In a desperate attempt at preserving his life he switches bodies with his old nemesis Spider-Man. Nobody wanted this, nobody was excited for this. It was beginning to feel like that spiral a series gets into when it’s run out of ideas.
As tired as the concept might have seemed (“what if they swap minds OOOHHHH”), the egotistical, ambitious, and maniacal super villain was the perfect person to take on the mantle of Spider-Man. Determined to be a superior (hence the title) Spider-Man and Peter Parker in every way, he follows through. Using his vast knowledge of robotics he creates a robot network that is able to monitor the city. For the first time he’s able to keep his appointments with friends and family and still able to keep the city safe. His vanity and his ego bruises because the people will not refer to him as ‘Dr. Parker’. Being Spider-Man prevented yet another thing he could have succeeded at without issue. So he decides to obtain his PHD and does so. Casually. He even finds someone to love in the form of the brilliant Anna Marconi.
Admittedly, I started to like the Doc as Spiderman more than I’ve liked Peter.
The one area that Doc Ock lacked and ultimately brought about his downfall was a lack of compassion. The ruthless part of Otto kept wavering between the compassionate influences of Parker’s mind. That part of Peter that lived on continued to taint the Otto. Struggling between knowing who to hurt, when to hurt them and how much became one of his biggest frustrations.
Unfortunately patience is not one of his strong suits and he tired of it. At first, wanting to emulate Parker’s life and make better decisions in his stead became wearisome for him. It wasn’t long before he would completely disregard such thoughts. The longer Otto occupied Parker’s body, the weaker Parker’s influence became until there was no longer a trace of Parker inside.
With Peter no longer meddling, Doc had nothing to hold him back. Taking more of an anti-hero stance, he exhibited a brutality that came to him naturally. This lack of compassion drove away all those who considered Spider-Man an ally. His merciless tactics alienated the Avengers. He busted up Black Cat and almost beat two small time villains to death to soothe his own bruised ego. This drives what enemies he has left underground to join the one force that is determined to destroy him; the Green Goblin and the Goblin Army.
The writing was extremely patient and paid off immensely. The way Otto struggles between being vicious and being merciful feels real. His cruelty peaks in moments that would make other villains shudder. At others, he wrestles with the foreign feeling of benevolence and agonizes over how to cope with it. He rides along a roller coaster as he tries to sort how he feels he should carry himself.
This culminates at the end of 31 issues where the Goblins mount an assault on Spider-Man, the city, and (of course) everything that Spider-Man cares about. The way Doc Ock finally throws in the towel does feel a bit weak compared to the strength he shows throughout the rest of the series. It feels like he gives up rather hastily. Regardless, he gives up the mind to Peter Parker once more and picks up the slack immediately.
Saving the day, it sets the stage for Peter Parker to now grow up. Doc Ock, once one of his greatest foes, laid out the tools to be successful. Now it’s just up to Peter to grab hold of his life for the first time in decades and move forward.
What I loved the most about this arc is that it let Peter Parker reclaim a lot of lost time for character development. With most of his villains cleared he’s able to bring in a fresh cast of foes. Heading Parker Industries gives him a whole new host of responsibilities outside of the normal 9-5 jobs he’s had to juggle. It’s no longer about struggling between your personal life and the greater good. It’s been an exciting time to be a Spider-Man fan and the heat didn’t die with that arc.
That takes care of the Superior Spider-Man arc! Keep an eye out for my next installment as I go over the End of the Spiderverse! A wild, twisting story woven between all the different incarnations of the Spider as they fight for their lives and existence from an inter-dimensional threat in the form of an old foe.
I live with an unstoppable, indomitable and perpetually radiant spirit. Infectious and obnoxious to a fault I'll talk your ear off about anything I can think about. I'm a goofy kid who's in love with the world and all the things it has to offer. I sing in public, dance in my car, and laugh as loud as possible. I'm also inconsistent with my Oxford Commas and I love puns. There's my about me. Hopefully that's sufficient? I'm not really good at those.
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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it
Published
4 years agoon
May 26, 20215 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it in the end.
In the videogame community, it’s impossible to have never heard of an AAA game (commonly pronounced Triple-A game), either during the marketing phase or thrown around amongst gamers. At some point in time, you’ve probably picked one up yourself. The term AAA game is commonly used by big publishers and developers simply as a marketing tactic to deem their game as “better” or “innovative,” but most of the differences between AAA games and indie games simply comes down to the budget and production team behind the scenes. While indie games or smaller developments will have much smaller budgets, AAA games can have an average development budget of around $60 million to $80 million, but many have been known to double, triple, or even quadruple that budget. Some of these games required thousands of employees ranging from programmers, developers, artists, composers, writers, and more, with even more extensive marketing campaigns as well.
However, once a game is created and released, many fans don’t consider the budget that went into creation when purchasing, but many will know whether or not it was deemed as an AAA game during its marketing campaign. The question comes in whether or not a game is truly worth being deemed an AAA game. Is it just the budget that deems whether or not a game is AAA? Is it simply just a tool used by big developers to hype their game up? Or is there something more nitty gritty about the details of development that causes a game to become an AAA game. To analyze these questions, here’s a list of 5 AAA games and their budgets–how much might have been spent creating the game, how much was made, and if fans deemed it to be worthy of that praise.
1.) Assassin’s Creed: Valhalla
Budget: Not concretely stated, but Odyssey was reportedly around $500 million
Earnings: Around $1 billion at release
Released in November of 2020, most players seem to have enjoyed this installment in the long-standing Assassin’s Creed franchise. Valhalla takes place in a viking-era Norway, following the main character Eivor who seeks revenge against the man who killed their parents and slaughtered their town. During the narrative, Eivor also deals with the political affairs of enemy kingdoms, prophetic visions, and the titular assassins the franchise is known for. Through Eivor, the player engages in snappy, fast-paced combat and a well-written story. According to Google, players seem to have enjoyed this installment, as 89% of Google users liked AC: Valhalla. Although the budget hasn’t been concretely stated, a similar AC project of this size, Odyssey, reportedly had a budget of around an eye-popping $500 million. While that may seem like an unreasonable budget, upon release, AC: Valhalla sold around 17 million copies at $60. Therefore, at around $1.02 billion, AC: Valhalla broke even on release, even with a potentially enormous budget. According to Ubisoft, Valhalla set a record-breaking number of sales, quickly becoming the company’s top-selling PC launch ever recorded. In this case, both the players and the company agree that this AAA game’s large budget was worth it in the end.
2.) The Elder Scrolls V: Skyrim
Budget: $100 million
Earnings: $620 million
Released in 2011, Skyrim was the fifth installment in the long-standing and well-known Elder Scrolls series. While the previous installment, Oblivion, also had an impressive revenue count of around $280 million, Skyrim more than doubles that at around $620 million. Set in a nordic inspired fantasy country called Skyrim, 200 years after the events of Oblivion, the player takes on the role as the dragonborn, a mythical human with the ability to learn shouts. The player takes on the quest to defeat Alduin, a dragon that is prophesied to end the world. With an open-world and a heavy emphasis on adventure and roleplay, Skyrim follows the theme of playing the game the way you want, the same way all the installments of the Elder Scrolls series seem to play out. Although the game reportedly cost around $100 million to develop, it seems the fans believe it was worth it. According to Google, around 96% of Google users liked the game and upon release the game received critical acclaim. Years later, Skyrim still remains relevant primarily due to the thanks of modders and DLC content that remasters the game and keeps it fun years after release. Despite the impressive success and revenue, fans are still waiting for the sixth installment in the Elder Scrolls series ten years later, primarily due to the fact that Bethesda seems to be focusing on Elder Scrolls: Online in the meantime. As of right now, the only hope fans have seen for Elder Scrolls VI was a small teaser trailer released in 2018.
3.) Cyberpunk 2077
Budget: Roughly $316 million
Earnings: $563 million
Although Cyberpunk 2077’s launch was widely regarded, in the kindest terms, as a shitshow, CD Projekt Red still managed to pull in around $563 in sales revenue after spending around $316 million in budget. The largest concern around Cyberpunk 2077 was the marketing. At first, the game was marketed as an innovative, open-world RPG set in a mature and futuristic cyberpunk world, with the player’s main stomping ground Night City. However, somewhere during the development of the game, the genre was changed from RPG to action-adventure, leaving many fans scratching their heads. Upon release, the game was riddled with hilarious game-breaking bugs, the main-story campaign was ridiculously short, and the graphics and gameplay was optimized only for new-gen consoles, leaving those with older consoles playing on choppy, low-quality graphics. According to Google, however, around 71% of Google users liked the game. While that may seem like a pretty decent average when considering the launch the game had, in comparison to other averages on this list the game performed very poorly. With media and reviews also displaying player dissatisfaction, in this case the Triple-A eye-popping budget was not worth it for most. However, it can be easy to blame the developers when it comes to Cyberpunk 2077’s downfall. However, the amount of times the game’s release was delayed, along with the pandemic happening at the time, it was clear that the development team was crunching hours on a game that just simply needed more time to be developed. But that wasn’t the team’s fault, per se. The truth of the matter is that due to the budget and due to the marketing and hype surrounding the game, those at the corporate level likely pushed the game to be released when it wasn’t ready. Many gamers can vouch, though, that most would like a game to be bug-free and optimized before release, and with a well-paid, well-rested, and no-crunch studio behind it, too.
4.) Red Dead Redemption 2
Budget: $80 to $100 million, while some sources reporting as high as $300-$500 million
Earnings: Around $1 billion
The long awaited prequel and second installment to Red Dead Redemption was released in 2018 and received universal acclaim from critics and fans alike, making it an extremely well-received sequel. Although it had expectations to live up to, both as the prequel to the first game and with a budget of up to $100 million, RDR 2 seemed to live up to the hype. Set in a fictional recreation of the Old West in 1899, RDR 2 centers around the story of Arthur Morgan and the notorious Van der Linde gang. After a robbery goes wrong, the gang is thrown into turmoil and decline as they deal with lawmen, rival gangs, and… swamp zombies. With a stunning open-world and an immersive, well-crafted story, Red Dead Redemption 2 was worth both the wait and the budget, for Rockstar Games and fans alike. According to Google, 96% of Google users liked the game. For a Triple-A game, this one seemed to be worth both the marketing and budget.
5.) The Witcher 3: Wild Hunt
Budget: $81 million
Earnings: $200 million
Are AAA games worth it in the end?
Another CD Projekt Red game for the list, The Witcher 3: Wild Hunt had a much better reception than Cyberpunk 2077. The Witcher series is the game franchise that threw CD Projekt Red into becoming a major league development studio. Originating as a book series written by Andrzej Sapkowski, The Witcher franchise follows the story of Geralt of Rivia, a white-haired legendary witcher who is thrown into a story of fate, family, magic, and lots and lots of monster-fighting. Marketed as an action role-playing game, the third installment in the series, The Witcher 3: Wild Hunt follows the story of Geralt as he aims to protect his adopted daughter, Ciri, who is running from a mythological Wild Hunt. With dynamic environments and advanced artificial intelligence, The Witcher 3: Wild Hunt was a game that set the expectations for CD Projekt Red. However, this game performed much better than Cyberpunk 2077, according to Google around 95% of Google users liked The Witcher 3: Wild Hunt, making its impressive budget seem worth it in the end. With the success of The Witcher 3 and the fail of Cyberpunk 2077, it calls into question the validity of marketing a game as AAA. While both had impressive budgets, one was clearly more polished and ready for release than the other, but both had the expectation of being a well-developed, well-funded game.
With this list in mind, we can see that there are some games with high budgets that tend to perform better than others. However, all are marketed as Triple-A games, leaving consumers to decide whether or not the game is worth purchasing in the end. However, with such large budgets and strategic marketing, AAA games tend to be pricier than indie games and many will even take some form of pre-ordering into account. For some games, this pre-order works out if the released, final product lives up to consumers’ expectations. However, in the case of Cyberpunk 2077, many felt duped that this AAA game was marketed to be amazing, innovative, open-world, immersive and ended up pre-ordering a game that did not live up to their expectations. With Cyberpunk, the case is more severe than other disappointing games, since some bugs upon release were entirely game-breaking. Still, as I personally had finished playing the main campaign in all of ten to twelve hours while still playing side missions and roaming around, I felt that the game’s steep price just simply wasn’t worth it.
For me, this makes the culture and hype surrounding AAA games a bit trickier. While the marketing and budget are there to back the hype up, these games tend to have a harmful environment surrounding them both with consumers and developers. While consumers may be duped into pre-ordering an expensive game that doesn’t live up to the hype, developers, artists, writers, and programmers are forced to work overtime and “crunch” to make these games presentable for release. With such steep budgets, one would think that these developers would be able to sustain a reasonable work schedule, but many are overworked, underappreciated, and underpaid. This leaves one to wonder if AAA means anything at all when labeling a game, or if it’s simply a way for big videogame corporations to market their game as “innovative” and “better,” while mistreating their development team to get there. As is commonly the case, a bigger budget does not necessarily mean a better game, as many critically acclaimed indie games such as Stardew Valley or OneShot were created with little to no budget. Therefore, it’s important to take a look at the culture and expectations surrounding AAA games. What really makes an AAA game different from the others? Is it marketing, budget, or the development team behind it? More importantly, we should analyze the culture behind AAA games to realize that, sometimes, the pressure and the hype of creating an amazing game can leave unfair expectations on the team behind the scenes, leaving many developers underappreciated and overworked. If bigger budget games means mistreating workers to the point of exhaustion, AAA games might simply just not be worth it in the end.
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Sony partners with Discord to bring the app to Playstation
Published
4 years agoon
May 6, 2021
Sony partners with Discord to bring the app to Playstation
On May 3rd, Sony Interactive Entertainment announced a partnership with Discord to bring the communication service to Playstation beginning early next year. The small announcement revealed that Sony has also decided to make a “minority investment as part of Discord’s Series H round.”
“Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.” – Jim Ryan, President and CEO of Sony Interactive Entertainment
What is Discord?
Released in 2015, Discord is a service that encompasses instant-message, voice chat, and internal streaming. Initially popularized by the gaming community, Discord later expanded and rebranded their app as a social tool beyond gaming, such as for project management, academia, and business. However, Discord has remained true to its gaming roots, making the Sony partnership both plausible and beneficial for the social app.
What does this partnership mean?
While the announcement does not detail the full extent of this new partnership, Sony has divulged the plan to integrate Discord on Playstation, both console and mobile, allowing gamers to use the popular communication app when playing their favorite Playstation games. The move to integrate Discord may also be indicative of the company’s desire to move toward cross-platform gaming, something that Playstation has infamously lacked in the past, but it’s too early to tell if that’s true. However, Sony does promise that more information will be released on this partnership in the coming months, so for now, we might just have to wait and see what the extent of this investment will entail.
For more information on Discord or to follow announcements, check out their Twitter here.
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Galorants Changes the Game for Women and Marginalized Genders
Published
4 years agoon
May 5, 2021
From the very beginning of esports, games have commonly been dominated by men on the competitive scene, a trend that has continued through time to the present day. And yet, as we see a shift for inclusivity on a global scale, the gaming community is also marching toward more inclusivity for women and marginalized genders.
But not without the help from the community.
In the recently released and increasingly popular game VALORANT, one of these community-run organizations is Galorants–something that started as a Discord server, but grew to be far more important.
Beginning as a looking-for-group Discord server spawned from the VALORANT subreddit, Galorants grew at a pace that no one could have predicted. What began as a safe space for women to support each other away from the toxicity they often face in gaming communities, the server had grown to be much more. Within the first week, the server had grown to 600 members. By the second week, 1,000. And now, a server that is less than a year old, they are close to reaching 10,000 members, a quick and massive expansion for a Discover server–all consisting of women or marginalized genders.
“We knew by the second week of creation that this server would be huge and we wanted to make sure we made a lasting impact on the female-gaming community.” – Nicci Barker, Owner of Galorants
And with this power in numbers comes the ability to support. The amazing staff behind Galorants and the owner, Nicci, have taken advantage of their growth to provide opportunities and support for women and marginalized genders within the gaming community. Whether that be providing a platform to make friends and support each other, to help women grow in esports, or by hosting women-centered esports tournaments, Galorants looks to change the game for women and marginalized genders in the VALORANT community.
To support Galorants and their endeavors, consider following them on Twitter here.
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