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Pocket Mortys

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When a new mobile game called Pocket Mortys was slated for release, I was utterly ecstatic. I’m a huge fan of Pok’e’mon and so a Rick and Morty game in the style of Pok’e’mon? I couldn’t have been more excited. 

 

I’m a huge fan of Rick and Morty, but I wasn’t always. I work at a retail game store on the side and I remember before the show debuted there was an ad that would always played in store.  It was a garbage ad. It didn’t demonstrate the quirkiness and feeling of the show at all. It didn’t display the wit, cynicism, and fun elements of it in the least. So I missed out on what is now one of my favorite shows on its first season.

It wasn’t until the second season was about to premiere that a friend sat me down and showed me the masterful writing of Rick and Morty. I was hooked immediately. It rips into the SciFi genre in ways that remind me of a weird combination of South Park and Douglas Adams. It’s not afraid to experiment with a loose continuity and rather lax character development. It ensnares you with snarky, sarcastic humor and doesn’t back away from blindsiding you with a freight train of emotions.

When a new mobile game called Pocket Mortys was slated for release, I was utterly ecstatic. I’m a huge fan of Pok’e’mon and so a Rick and Morty game in the style of Pok’e’mon? I couldn’t have been more excited. Even more so when the game released a day early. 

 

Title Screen

 

However, playing it has left me with mixed feelings. I want to like it. I really, really want to like it. There are just a couple of hang ups that I have about it that I know is just purely personal preference. But first, let me tell you why the game is actually pretty solid.

The writing. Just like with the show, I cannot praise the writing enough. One thing I abhor about tie in games for shows and movies is almost always the writing. The point of video games is to feel like you are there in the thick of the action. Thus, the point of playing a game based on a movie/book/show is that you want to feel like the characters in that universe. A lot of writing falls flat and makes you feel like you’re in a shell of that experience. Luckily this is not the case for this game.

The writing kept all the same kind of spontaneity and self-awareness that the show contains. It makes clever jabs at the RPG and mobile game tropes that are rather appropriate. It doesn’t lack whatsoever and none of it feels forced.

 

Hopeful

We all hope we can be that Rick.

 

The mechanics are pretty solid. Simplistic without being insulting. You fight with the Morty’s. Make yours better than your opponents by either leveling them up through fights and items or you can fuse Mortys together to create new kinds of Mortys. It doesn’t over complicate things and you know exactly what to do. No arduous fetch quests. Just kick all the ass you can until you are the most powerful Rick with the most powerful Mortys.

One thing that I know worries a lot of people for mobile games is being ridiculous with pay-to-win features. Some games on the other hand become so oversaturated with ads that it detracts from the experience. This game focuses more on fun. It doesn’t bombard you with ads. It doesn’t try to trick you into paying for features you don’t need. There’s no paywalls to go from level to level, it doesn’t (directly) ask you to buy anything, and I actually had to search for the ads. I just couldn’t believe that something with a trademarked name wouldn’t have ads and also be free. I found them, and it’s got nice incentive for watching the ads.

 

Schmeckles

 

There are two currencies in the game: Schmeckles and coupons that you can spend at special machines labeled ‘Blips and Chitz’. Schmeckles are the standard currency that you’ll buy items with. You can get them without too much hassle by battling or you can watch ads for a small amount of Schmeckles. The ads are usually only 15 seconds long and are in a menu you can completely avoid the entire game if you so wish. The Blips and Chitz coupons are the premium currency most mobile games have.

The game does periodically give you the coupons and cashing them feels rewarding. The things it spits out are nice and add convenience without being too overpowered or game breaking. They’re gifts and not cheats. Even though the game doesn’t obstruct the player by interrupting them with a ‘reminder’ to buy premium currency, it peppers each level with booths giving the subtle prod that the choice is still there. That the choice will ALWAYS be there. It can be simple enough to ignore but the sheer amount borders on the outrageous.

 

Blips

 

Now about the things that nag me. Let me state first that I know these are things that are strictly personal. These are things that most people might actually prefer. As I’ve spoken to my friends in the game, I realize that I’m the minority. But one of the things that’s bugged me the most is that there’s no need to grind in the game. Things are paced well enough where grinding is not a necessity.

Admittedly, RPGs and adventure games make grinding required to win for superficial reasons. In many games it’s just a lazy way to force a player to sink more hours into it. There’s a mindset that hours = fun. I detest when games force you to grind (I’m looking at you FFVIII draw system!) but games like the most recent iterations of Pok’e’mon that make grinding optional but beneficial is what I enjoy. On the competitive circuit of Pok’e’mon there’s lots of grinding involved due to the overwhelmingly large amount of hidden stats in the background. It gives the game extra depth that I’ve grown accustomed to. This game doesn’t have that.

This game is extremely straight forward. For a casual player, that I’m assuming almost everyone would be, it’s rather lovely. There isn’t an absurd amount of hidden variables you’d have to look up online in order to know what you’re doing. But for me, in a game like this, that intricacy is part of the fun. Maybe I’m a crazy person.

It’s that simplicity that prevented me from getting into the game. It became an insincere slough because I became spoiled at the amount of complexity a game like Pok’e’mon provides. Even the typing is simplistic. There are four ‘types’. Rock, Paper, Scissors, and a neutral typing. Neutral typing has no strengths or weaknesses against the other three but it isn’t difficult to figure how the types play out otherwise. It lacks the diversity that a serious player like me craves.

 

Types

 

The game (and I almost don’t want to say this for fear of sounding condescending) is something for the casual player. There’s nothing wrong with that, but for people looking for more complexity out of their game won’t find it here. It is an wonderful tie-in to Rick and Morty. The content and everything it strives to achieve is solid. It’s well polished and it’s definitely a labor of love. The game is just not suited for those looking for a more serious experience. Instead it’s for someone who wants a simple way to connect back to the show while we painstakingly wait for Season 3.

 

Fuck you, Mr. Poopy Butthole. I'm still mad at you.

Fuck you, Mr. Poopy Butthole. I’m still mad at you.

 

 

I live with an unstoppable, indomitable and perpetually radiant spirit. Infectious and obnoxious to a fault I'll talk your ear off about anything I can think about. I'm a goofy kid who's in love with the world and all the things it has to offer. I sing in public, dance in my car, and laugh as loud as possible. I'm also inconsistent with my Oxford Commas and I love puns. There's my about me. Hopefully that's sufficient? I'm not really good at those.

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3 out 5

War For the Planet of The Apes: Review

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 “Cesar is Legendary, Visual Spectacle But Story Falls Short”

 

The film opens fifteen years after the biohazard cure to Alzheimers, created by Will Rodman (James Franco) in Rise of the Planet of The Apes. Now humanity is on the verge of extinction and the Alpha Omega platoon, an extremist branch of the military, is putting up a misdirected fight for the survival of man kind. The first scene of the movie was the first and only scene of all out war between apes and humans which falls short of my expectations.

I thought the film was good, and according to Rotten Tomatoes it was almost perfect, rated at 95%. But this score is inflated and I can’t find out why so many critics haven’t seen what I’m seeing. Andy Serkis obviously steals the show as Cesar and the audience is forced to root for him the entire time until Colonial (Woody Harrelson) gives a sob story about his son, which doesn’t hit home for me. This isn’t what “Planet of the Apes” should be because I don’t have a choice to be on “team human” because the film chose for the apes for me.

First, the film completely demonizes the United States military. Not that there aren’t any discrepancies in the culture of the United States military but in the universe of this film they are the equivalent of Nazi’s. This sound’s extreme but their base was the equivalent of a death camp, making the apes work and planning to exterminate them afterwards. They don’t give the antagonist, the Colonial a name, making him out to be a robotic dictator. They do chant’s and war cry’s which resonate with the First Order in the new Star Wars series. I don’t think I am naive saying that most human’s don’t act like this and their specific cause for war isn’t clear. Will killing all the apes bring back the human population? No probably not, and it’s troubling that the only solider, Preacher (Gabriel Chavarria) who seems like he could sympathize with the apes undergoes no change. Even in the emotional stand-off with Cesar (who sparred his life) he is going to shoot the ape showing man kind’s overall downfall.

The apes seemed more human then the human’s which was a dark side to this movie that wasn’t supported by character development but by stereotypes and extremists. Finally, the ending may have been salvaged by writer/director Matt Reeves introducing the rest of the United States military, showing that the ape killer Nazis were not affiliated with them. But again the humans are demonized as white coated soldiers attempt to shoot a harmless, unarmed Cesar. But the apes win because of the avalanche, which seems metaphorical for the course of nature defeating evil but who know’s? What I would prefer is the message of acceptance and progressiveness from the arriving soldiers, maybe having them guide the apes to a safe haven. Instead, what is given is the theme of segregation and no the unified consciousness between the humans and the apes.

Yes, this movie is visually stunning and the actors/actresses did a phenomenal work giving an authentic performance with the burden CGI and motion capture. But I cant overlook a three-hundred pound gorilla riding horseback, or the apes making a cross country expedition in two minutes to some safe “dessert” as quoted in the movie. There were a lot of general aspects to the writing which strayed from what the series did the past two films. This series strives for realism, but was so conventional in doing so. The Colonial kills Cesar’s wife and son which is typical stake building, and I didn’t care for the characters enough to mourn.

I got a lot of the apes confused, and the only two I could identify a character with were Cesar and Bad Ape (Steve Zahn). There was also this notion that some of the apes betrayed their own kind for the promise of survival by the Colonial. This didn’t seem strong enough for me to turn apes against each other. Especially, when Red Donkey (Ty Olsen) whip their fellow apes and how they are treated by the human, having offensive names written on their back. If these apes are so smart, there is no way they could possibly think survival would come of turning on their own kind for the extremist group which hates apes. The only way this would work is if there was a line Cesar was crossing, in which he never does because he remains peaceful and protective of his fellow apes.

I thought this movie was entertaining and visually stunning to see at the cinema. But it lacked plot specificity and the time lapsing between the events make it less appealing. There was not much “war” and strategy but more figuring out how to escape the work/death camp. This was so drawn out that it would serve better as an HBO series, in which there would actually be a war with numerous battles and effective character development. A visual spectacle and entertaining film, but not a very compelling story.

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3 out 5

‘Saga of Tanya the Evil’ Episodes 5 and 6 Review

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 Cuteness has its perks.

Spoilers ahead.


As I mentioned in my previous review on ‘Saga of Tanya the Evil’, the only aspect of this show keeping me intrigued is Tanya herself. And she continues to do so, but in a new and charming way.

Episode 5 starts with Tanya selecting people to join her mage battalion. She does this alongside Viktoriya, and I’m still wondering why they are the only two women you see in the entire show. Again, I don’t really think the time period would accept women in the army, but this is an alternate reality, after all.

Anyway, Tanya puts the soldiers through some very intense training. Imagine having to dig a hole, hide in it, and wait 36 hours until bullets stopped firing down on you. Imagine marching for hours only to have an avalanche come down and bury you. Even though the training is extreme, everyone comes out of it alive, and after a month, Tanya has a mage battalion.

Much to her dismay, of course. She’s in shock that the soldiers continue on.

With her new battalion on hand, Tanya is sent to battle. However, since the enemy has no mages on their side, the battle is easily won. Think a full-fledged army versus a 50-man mage battalion. That’s how easy it was.

And Episode 6 shows Tanya’s strides in growth as she manages to scare away a fleet of bombers from battle. You wouldn’t think a little girl would be terrifying, but you have to keep in mind that this is Tanya Degurechaff we’re talking about. She’s fierce, fantastic, and fearless. Unless we’re counting Being X as a fear, then that’s a big one for Tanya. I still find it interesting that God, or Being X, is portrayed in a rather terrifying manner.

Possessing people is one thing, but just the way he holds conversations is nightmare fuel.

I think I’ll actually raise my rating to a 3.2 out of 5. The war terminology is still confusing, and I get so caught up in action that I don’t hit the pause button to read people’s military titles. There’s so many characters, but the only ones that are memorable are Tanya, Viktoriya, and Being X. Tanya especially continues to make this show as great as it is. Because kids are already scary, but this one takes the cake.

 

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3 out 5

‘Akiba’s Trip’ Episode 6 Review

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Stand back everyone, the robot’s got this.

If you thought ‘Akiba’s Trip’ couldn’t get any weirder, well guess what. You were wrong. Tamotsu has a new love interest, and she (it?) comes in the form of a computer…robot…thing.

After Tamotsu has issues with his WinMadOS computer (hm, I wonder where they got that name from), he decides to build his own computer. However, he forgets the most important part. Every computer needs an operating system, of course!

Cue La-san and her cuteness as she convinces Tamotsu to install an AI-driven operating system. This AI takes the form of a cute girl that Tamotsu lovingly names Pyuko. Even though in English it would seem the name sounds like puke. But whatever.

Tamotsu becomes very obsessed with this AI program, even wishing that he could take Pyuko with him to explore Akiba. However, La-san fixes this problem and makes it so that the computer, along with Pyuko, can move, becoming a small robot.

This leads to some weird sequences of Tamotsu and Pyuko exploring Akiba together. Akiba’s an interesting city in and of itself, but a kid walking around with a robot and interacting with it isn’t really normal.

Matome is pretty jealous of how much attention Pyuko gets from Tamotsu, but this all changes when the Bugged Ones appear in the shape of other computers. I won’t go into details, but a noble sacrifice is made by one of the characters in order to save the day.

So for now, I’ll raise my rating a bit to a 3 out of 5. There wasn’t actually a lot of stripping involved in this episode, and it took an interesting twist for once, rather than following a linear plot. Although, I feel like this episode really called out all otaku in regards to AI girlfriends or waifu obsessions. Also, how is Matome not dead yet? Like, does wearing one sleeve of a jacket still count as being clothed? Interesting.

 

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