Connect with us

Video Games

Losing ‘Em All: How Niantic is Failing Pokémon Go Players

Published

on

youtube

Via YouTube

Assuming you do not eschew all modern technology—in which case, what are you doing here?!—chances are pretty high you or someone you love has been playing Pokémon Go in the past few months. The game—which may be a measuring stick for how Augmented Reality (AR) games can succeed in the future—topped out at 45 million daily users, dwarfing titans like World of Warcraft (5.5 million) and Words with Friends (18 million). In the early days, it even topped Candy Crush. Stocks skyrocketed, nostalgia blossomed. For the summer of 2016, everything was coming up roses for Nintendo, Niantic, and The Pokémon Company.

So why, suddenly but steadily, are users dropping like mayflies on day two?

To be clear, I still play the game pretty much everyday, but I recognize why so many people have become fed up with the system. Pokémon Go carries a number of features that tend to drive away casual gamers and irritate more hardcore players. Having reviewed and played a number of truly awful games, maybe my tolerance for poor functionality is higher than less frequent gamers. I do believe, however, that it’s important to look at why Pokémon Go players are leaving, and who exactly is at fault.

Farming

For the uninitiated, farming in games is when you need to slog through repetitive actions in order to make your character strong enough to achieve goals. 2015’s uncontested best game of the year, The Witcher 3: Wild Hunt pretty much did away with the concept, awarding players massive experience points for completing goals and story quests while doling out single experience points per kill for GTA-style attacks on overpowered city guards. World of Warcraft, on the other hand, essentially requires farming to become powerful, as South Park infamously pointed out. Not everybody has the time for that sort of cyclical gaming, and even fewer have the patience.

theverge

Via theverge.com

Pokémon Go requires tons of farming for you to evolve your favorite Pokémon, level up for free gear to catch ‘em all, and remain strong enough to defend your gyms. You need to walk literally miles to hatch eggs (great for physical fitness, bad for time constraints). You need to catch between 13 and 30 of a given species to fully evolve it. Lord knows how many total creatures you need to catch to maintain a max level Pokémon. It simply isn’t practical for most players to keep up with the numbers.

With their new update, Pokémon Go added a buddy feature, where you can walk with a single Pokémon to gain those vital candies. But even that is a major time consumer. To fully evolve my Squirtle, I’d need to walk 375 kilometers to gain the necessary candies, minus the three I received when I chose it and any I receive from Squirtles I randomly find in the wild or hatch. I walk my dogs about five kilometers a day, plus a few extra here or there in day to day activities. Figuring eight kilometers a day, that means I would need about a month and a half to max out a single Pokémon. It’s an unreasonable and thankless task that has still sped up evolution and leveling up. (Similarly, completing massive tasks to earn medals does not result in any experience or item bonuses, a preposterous oversight given the hours put in to earn them.) It was a necessary update, but one that also had its problems.

Lack of Communication

Niantic announced the buddy system update early last Saturday. Then nothing happened for three days. During that time, Niantic declined to make a single comment on the issue, which led some players to fret over whether it was actually happening or if it was extremely glitchy. The update finally arrived this past Tuesday, and all seemed right with the world. We just assumed they were too busy working on the update to keep us posted.

Well, fast forward to Friday, and Pokémon Go Plus, a physical add-on to a digital game, has arrived to make playing the game more convenient. The problem is Niantic hasn’t told anyone where to buy one. While exploration and discovery have always been a part of the Pokémon universe, this is overkill. Players shouldn’t need to go on wild hunts to find gear they might consider necessary to playing the game optimally.

Of course, they probably shouldn’t need to find that gear anyway.

Disservice to Customers

Via Uploadvr.com

Via Uploadvr.com

Originally, your phone would alert you to any nearby Pokéstops so that you wouldn’t need to have your phone out constantly while hunting. Those notifications were done away with fairly early on, likely to create anticipation for the Plus, a clip-on with Bluetooth capabilities that alerts you to place of note in the Pokéverse nearby. For $35 dollars, you can show everyone around you that you’re into a free-to-play game. That… doesn’t sound like something to build communities.

Speaking of those communities, Niantic has come under a decent amount of criticism for the frequency of Pokémon, Stops, and Gyms. Major cities have oodles of stops, particularly around upper class areas—there are over a dozen near DePaul University’s Lincoln Park campus alone—but rural areas and middle- to lower-class areas are frequently ignored. I wrote about this problem when the game first came out, and things don’t seem to have improved much in the time since then. People living in those prime locations likely never have to pay for extra Pokéballs, but if you’re out in the far suburbs of a city or a high crime area, you should expect to pony up if you really want to play.

By focusing on only certain communities and throwing a $35 price tag on a previously free feature, Pokémon Go is alienating a lot of the people that were originally drawn to the game’s inclusiveness and accessibility. It’s a real shame that they have gone this route, but the multibillion dollar industry that is gaming, nobody should be surprised.

No Variety, No Incentives

fraghero

Via fraghero.com

When I first had to sign up for a team in Pokémon Go, I read what each head trainer had to say about what their teams prioritized. Being something of an environmentalist, I chose Team Instinct in the hopes that I would receive additional perks for hatching more eggs and letting Pokémon be Pokémon. I was soon disappointed to find out that there were no added benefits to choosing a gym and that it was all personal preference.

I consider this to be a massive missed opportunity on Niantic’s part. One of the staples of gaming, from the original Diablo to the upcoming Lost Castle, is that choosing different classes and factions presents opportunities for unique perks, skills, items, and quests. Giving different factions their own advantages in Pokémon Go would have been a tremendous plus in the eyes of more serious gamers. Instead, name and color are all you have to go on, and that’s a downright shame.

How do they fix it?

Well, for all of these problems, Pokémon Go isn’t exactly broken. It remains one of the top played apps in the entire world, and new updates and further generations of Pokémon promise continued fun for the months and years ahead. But that doesn’t mean there aren’t a few tweaks to be made.

First, I would consider shortening the walking distance for players to earn candies. If it takes walking two kilometers to hatch a Bulbasaur, why should it take three to “feed” it? It’s an unnecessary burden on the player that can be easily corrected.

Second, the expansion for Pokéstops and Gyms must begin to reach less privileged areas. That sort of elitism has no place in gaming today and needs to be corrected immediately.

Third, while a lot of players would likely lament missing out on many of the benefits, giving each team bonuses for different actions would help the three factions develop strategies for playing together. Off the top of my head: Team Instinct gains additional Stardust for hatching Pokémon, Team Mystic gets extra candies for evolving, and Team Valor earns extra experience for winning battles. Would that be so hard to implement?

Lastly, Niantic needs to be more open with their players. If problems have arisen in releasing an update, let us know. Don’t hide behind a wall of silence and hope we wait it out. That sort of secrecy has plagued the gaming industry for years, and we players who spend our hard earned cash on games are entitled to answers.

Unfortunately, with Pokémon Go Plus released, the ship on free notifications has sailed, and with it, likely a portion of their permanent customers. But that doesn’t mean Niantic can’t learn from its mistakes and work harder at keeping the millions of devoted fans that have remained.

comicbook

Via comicbook.com

Continue Reading
Click to comment

Notice: Undefined variable: user_ID in /hermes/bosnacweb04/bosnacweb04au/b1979/dom.bigorangedesign/wp_site_1589834241/wp-content/themes/zox-news/comments.php on line 49

You must be logged in to post a comment Login

Leave a Reply

The Icon Monthly

The Icon Monthly Nov 2022 | Monetizing the News

Published

on

I want to make money; it’s a relatable statement. But how we go about making that money is a bit murky. We all (Hopefully) want to make money ethically and without exploiting anyone. There seems to be more ways to monetize our passions than ever. If you’re an artist, you can start a Patreon, use the Youtube Partner Program or create an NFT project.

Depending on who you ask, there are issues with all those options. Making money from your passion isn’t easy, and that goes for me here at The Icon. So how do I ethically monetize this site?

Websites like Bloomberg and Forbes charge you a subscription to read their articles. Which I think is fair. They’re often detailing breaking news stories that took time and years of collecting sources to produce.

But the problem with that is it puts news out of reach of people who don’t have money. Not that a subscription to Forbes is expensive, but if you can barely afford dinner, then subbing to a news site isn’t a priority. But no matter your financial situation, we all need to stay informed.

Additionally, it’s tough to get people to read news articles. Half the time, you’re lucky if people read past the article’s title on social media. Most of the time, at least with my site, people read the title and immediately comment or just read what other people are commenting. The problem with this is that it can aid find misinformation spreading on the internet. Still, when you lock information behind a paywall, that limits the number of people getting that information.

It’s a struggle to get people to click on the article, and getting people to pay to read it is much more challenging. This means people turn to people in the comments and other secondhand accounts to get the information.

On a related note, have you ever played the game ” Telephone?” You get a group of friends and whisper a phrase to one of them, and they’re supposed to whisper it to other people, and once it gets to the last person, you see how much the phrase has changed. Usually, the phrase has changed somewhat. That’s because most people can’t recall exactly what was told in the time it takes to hear the phrase and then repeat it. So the more people the information goes through, the more human error is filtered in.

Same with information on the internet; when we get information secondhand, the person’s biases and interpretation get filtered in, and god forbid, they’re an idiot. If you’re blocked access to the sources of information, you’re denied the ability to scrutinize the data for yourself and to form your own opinion.

*Obama voice* Let me be clear. I don’t think anything is wrong with Forbes and Bloomberg charging money. Still, I believe it puts up a wall that could potentially facilitate spreading of fake news by limiting access to information from people.

For instance, recently, there was a dispute between Platinum Games and the former voice actress for Bayonetta, Hellena Taylor. Hellena claimed Platinum Games only offered to pay her $4000 to voice the title character in Bayonetta 3. However, Paul Schreier of Bloomberg discovered that that wasn’t exactly true through documents and various sources.

He tweeted his article and said Hellena Taylor’s claims were misleading, which some people in the comments said he needed to provide proof. He did. The evidence was in his article, but it seemed most of the comment section hadn’t read it. There were a few who did who tried to explain what was happening. The problem with this is that it’s that person’s interpretation. The others who didn’t read the article were losing out on the ability to scrutinize the information for themselves.

Again Bloomberg is great, and their prices are more than reasonable. But writing something and putting it on social media is 50% hoping people read past the title, 45% defending yourself against people who didn’t read past the title and begging them to do so, and 5% wondering why you even bothered.

And as much as we hate tactics like clickbait, if it didn’t work, sites wouldn’t do it. We’ve all done it, given in curiosity, and clicked on a clickbait article. However, I think clickbait is a toxic practice and breaks the trust you’re trying to build with your readers.

With all this said, I wanted to devise a way to monetize  The Icon while avoiding some of the pitfalls mentioned above. And remember, we’re not as big as Forbes or Bloomberg ( yet), so our founding needs aren’t as vast.

We will try to avoid pay walling content and instead offer optional ways to help fund us.

We’ll have to build trust with our audience, and that means giving them the information they need without clickbait and without adding a bunch of padding to the article. This means some articles might be short, or some information doesn’t need to be articles at all and will instead be a Twitter post. Posts will have critical information immediately at the beginning of the article. We want to keep you all moving forward, so we don’t want you scrolling for necessary information. We want you to get the information you need and decide if you want to keep going.

We’ll employ ads, but we’ll keep them from being intrusive, and additional funding options will be optional for those who enjoy our content and want to support us.

It’s easy to say all of this now. But creating something and making money from it has a slew of struggles, some I’ve spoken about and some I’m unaware of. So, we’ll see.

 

Continue Reading

Video Games

Dealing with the Grief of Losing an Online Friend

Published

on

There’s still a bit of stigma about meeting people online. I remember people speaking in hushed voices as they said, “We met online,” when asked how they met their spouse. Not me, though. I don’t care what people think. #rebel.

But I have felt the awkward looks and questions when I’ve told them I met my fiancee on an online dating site. We’ve been together for seven years but yes, Karen, raise your eyebrow in surprise as I tell you we met online.

But those things were never the most challenging part about meeting people online. The hardest part was the distance. Sometimes we have online friends across the country; heck, some of us have friends across the world. So I thought distance and realizing someone you played with hadn’t logged in years was the worst part. But as I’ve gotten older, I realized something that’s even harder. And that losing a friend.

Recently a friend of mine passed away. We played Destiny 2 together. He and a group of us have saved the universe from the Cabal, raided for hours, suffered in Crucible, and he came to the rescue when I was stuck on that damn elevator in the corrupted strike.

But what’s more, we talked, shared life stories, and checked up on each other, and now he’s gone. His wife called us to let us know that he had passed because he spoke about us, and she knew he would want us to know. We impacted his life enough that his wife, whom we had never spoken to, knew who we were and reached out. That would make me feel special if  I wasn’t so despondent about it.

But the problem with meeting people online is that you can’t just walk into the funeral when your friend has caught a bad case of death. Even if you do have the money, a lot of families aren’t going to think to invite Jason’s friend “NoobPWNr69.”  Not many people are lucky enough to find out their friend has passed away. Many of us have to see they haven’t logged on in years and wonder what they’re up to. We imagine that life probably just got too busy. Sometimes ignorance is bliss. And sometimes you don’t find out until long after the person has passed.

But where does that leave us? The people they leave behind. As if it wasn’t bad enough that they had o go up and die, they leave us to deal with it. As if my therapist didn’t have enough to deal with.

I hate funerals; they’re kind of depressing; however, I think they’re essential in helping us get closure. So when online friends pass, we must find our own way to honor them.

Apparently, Online funerals are a thing. There’s an entire article on What’s your grief that details how to deal with the loss of a friend. In addition, they have some great suggestions that I plan on implementing.

One website suggests having an online memorial. Maybe a web page you and the rest of his online friends can leave comments on. I liked this idea because it gives you something to go back to and look at.

A New York Times article talks about how grief isn’t a problem to be solved but rather something to be lived through. The article even talks about ways to gently and appropriately reach out to your friend’s family.

But the main thing you should know when dealing with grief is that it’s okay. It’s okay that you missed them, and it’s okay to hurt. Friendships formed online are just as real and as special as the bounds you form in “real life,” and anyone who tells you any different probably never lost a friend they stayed up with until 3 am saving the galaxy.

One thing this ordeal has taught me is that losing an online friend has all sorts of difficulties, but I also discovered that there are all sorts of resources online to help. I’ve even linked some below.

If you take away one thing from this article other than I’m a snarky bitch that deals with his grief with humor, I hope it’s that it’s okay that you’re hurting and you don’t have to do it alone.

With that said, we at The Icon give losing a friend – infinity out of 5. Don’t recommend

 

Grieving an Online Friend: 8 things you should know

New York Times:  How to Grieve for Online Friends You Had Never Met in Person

This is a post by the CDC about dealing with grief during COVID. I feel many steps would be suitable for losing an online friend.

Send me a message. I can relate.

Continue Reading

Video Games

The Icon Monthly Oct 1st 2022 | Burnout in Video Games

Discussion about experiencing and overcoming burnout in video games.The Icon Monthly is a monthly letter from Editors that sest the tone for the month to come.

Published

on

In the mid-2000’s Xplay did a bit where they said Adam Sessler was leaving to do his own show called “Meet the Sess” with the tagline: “The fun Stops Here.” But, of course, Adam wasn’t going, and there was no show. It was a part of a bit which basic concept could be boiled down to “What if shows about video games were more like shows you’d see on CNN and Fox News?”

Ironically, over a decade later, I feel that’s precisely what many video game content creators, including myself, have done. Created content about video games that’s full of anger, contempt, and devoid of fun. But unlike Meet the Sess, this isn’t an April Fools Joke; there is no punchline.

I feel like so many of us wanted video games to be taken more seriously that we overcompensated and swung the pendulum in the other direction. Please make no mistake; I know how messed up the video game industry is. Rampant labor disputes, sexual harassment, corporate greed, and that’s not even mentioning issues of the games themselves, such as stagnation of content, an overabundance of microtransactions, and major corporations buying every studio they can.

These issues shouldn’t be ignored, and I think they need to be focused on more. I think looking at the industry through rose-colored glasses and not talking about serious issues is a problem in the community.

But for me, there needs to be a balance. So we have room to talk about serious issues that face the community while remembering that video games are meant to be fun.

Everything doesn’t need to be so serious all the time. Yes, talking about crunch in the industry needs to be handled with care, but that same type of tone doesn’t need to be carried over to, let’s say, a review of Pokemon Snap.

I believe video games can capture the feeling of whimsy better than any other art form. Yet, I noticed all my content, whether it be video or article, was handled with an air of deadly seriousness.

Eventually, I went over a year without posting. Then it hit me. I  fell victim to something you always hear about in the news but never think it’ll happen to you. Burnout.

And not just with video games but with technology too. Yes, these industries have their issues, but there are bright spots too. Bright spots I lost the ability to see.

But I’m not here to blame this on a toxic industry or communities. As a journalist, my job is to tell stories from all over the community, good and bad. I also have to remember just how big the video game industry is. Some indie companies are taking strides to fix the problems that a lot of the bigger companies have cultivated. There’s innovation and creativity abound out there. There are good people and fun to be had in the big industry and in indie games.

I think that’s the point of video games, to spread joy, and in turn, I want to try to spread joy by talking about it. So I want to talk about and discuss the bad things while also leaving room for the good.

After all, even something like politics that has implications that affect all of our lives has shows like The Dailey Show and the Colbert Report.

I want to take a lighter tone and focus more on the positivity in the community, even if I have to search for it. But the bright side, I don’t think I’ll need to search for it hard.

Ironically now that I’m leaving my burnout, I realized I just burned out I was and for how long.

It even showed in our logo.

Just words,  not that different from CNN or Fox News. I wasn’t happy talking about games, and it showed.

With all that said, where do I go from here? I’m now taking precautions to keep myself from burning out. I’m not going to try to emulate some misguided idea of what talking about video games should be because teenage me was so desperate to have video games taken seriously.

Instead, I’m going to be ok taking breaks from talking about video games and taking time actually to play them and, if I’m lucky, actually enjoy them.

Video Games and technology are still fun; even though I lost sight of that for a while, I want to focus myself and The Icon on that in the future.

And to anyone experiencing burnout, please remember it’s ok to take breaks; if you’re able to, you should. Hopefully, with time maybe your joy can find you again too.

Continue Reading

Trending

Copyright © 2017 Zox News Theme. Theme by MVP Themes, powered by WordPress.


Notice: Constant WP_USE_THEMES already defined in /hermes/bosnacweb04/bosnacweb04au/b1979/dom.bigorangedesign/wp_site_1589834241/index.php on line 14

Notice: ob_end_flush(): failed to send buffer of zlib output compression (0) in /hermes/bosnacweb04/bosnacweb04au/b1979/dom.bigorangedesign/wp_site_1589834241/wp-includes/functions.php on line 5277

Notice: ob_end_flush(): failed to send buffer of zlib output compression (0) in /hermes/bosnacweb04/bosnacweb04au/b1979/dom.bigorangedesign/wp_site_1589834241/wp-content/plugins/really-simple-ssl/class-mixed-content-fixer.php on line 110