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3 out 5

LET IT DIE Review (video & written)

As you would expect from Grasshopper, with games like Lollipop Chainsaw and No More Heroes, this is a game that isn’t shy with gore and has humor that’s mostly directed at itself. You are a person in an arcade playing a game given to you by “Uncle Death,” a skateboarding grim reaper character, which is LET IT DIE

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LET IT DIE is a free-to-play hack and slash game developed by Grasshopper Manufacture and published by GungHo Online Entertainment for the PlayStation 4.

As you would expect from Grasshopper, with games like Lollipop Chainsaw and No More Heroes, this is a game that isn’t shy with gore and has humor that’s mostly directed at itself.  You are a person in an arcade playing a game given to you by “Uncle Death,” a skateboarding grim reaper character, which is LET IT DIE.  It a weird idea but the cast of characters are interesting, so make sure to talk to those in the arcade once in a while by logging out of the LET IT DIE game.  As for the actual LET IT DIE game, it’s unrefined beyond words, which isn’t to say it’s bad, but it needs to be worked on in the upcoming months.

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My biggest hang-up is the combat and its general lack of responsiveness.  This game attempts Souls combat by having enemies that, even at low levels, can kill you if you’re not careful.  They do this primarily by stun-locking.  Stun-locking is a danger in all hack and slash games, but in most of these games, especially in the Souls ones, you can dodge after taking a beating as punishment; however, because of the unresponsiveness of the game, dodging is sluggish and that makes the combat more challenging.  This isn’t because enemy AI is amazing or because I’m incredibly unskilled, but because the game cheaply cripples you.  It’s actually better to run towards the AI, let it start its attack animation, then run behind it and stun-lock them.  This is helped by the fact that movement speed for both you and the enemy is fast.  This leads to the combat feeling like it’s based more on manipulating the AI than actually being skilled in combat.

Stamina is another issue with me.  Even if it wasn’t better to just manipulate the AI, dodging uses a lot of stamina, your base stamina is ridiculously low, and it only improves incrementally.  It is also difficult to keep track of at times because it’s not a bar, but rather your heart faintly highlighted that speeds up and changes color as you run out of stamina.  It’s a cool concept and looks amazing, but it’s not effective in practice.  If you do run out, it doesn’t just stop you from dodging or slows you down; no, it literally stops you completely for quite a bit of time.  Again, I’m fine with being punished for not playing efficiently, but if you are going to dole out heavy punishments for not managing resources, then make stamina more obvious.

Ranged weapons are cool with firework launchers and steam spraying hot irons, but they are pretty useless due to fast enemies and unresponsive dodging.  Aiming isn’t a thing, you just stand in the correct direction and hope it hits.  It also takes forever for the shooting animation, so you’re lucky to get 1-2 hits in before hoping the animation finishes in time for you to sluggishly dodge away.

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Speaking of ranged combat, throwing item are used through the PS4 touchpad, where you can enter the throwing mode by pressing the right side and flicking up, then you must push a button to throw.  However, because you must use that motion to enter the mode that lets you throw, the only time you can safely use thrown item is if the enemy hasn’t seen you.  This might not be an issue, but their aggro range is enormous.  I’ve even aggroed people from across huge rooms before even seeing them.  Additionally, you can also eat anything you throw, since some of them buff you or heal, so you can very easily eat an exploding mushroom while attempting to heal.

Weapon switching is also an issue with combat.  It can be extremely sluggish between certain weapons, so if your weapon breaks during combat, which will happen considering how fragile everything is in this game, it takes far too long to use your next weapon.  This time allows the enemy to stun-lock you and do massive damage.

Unfortunately, I need to mention the microtransactions.  Instead of grinding away and trying not to lose your characters, you can fight with a bit more abandon if you buy the premium currency because this allows you to revive where you died with everything you had.  The premium currency is by no means necessary and I never felt like it was shoved in my face; it’s more about quality of life than anything else.  If I had one complaint about premium currency is that I feel like you could make the argument that life and item durability are so ephemeral because you can use premium currency to revive and to speed up weapon/armor creation.

What makes all this even more disappointing is that the world is interesting and I want to love it purely for that reason.  For example, the hub area has a woman pole dancing who is obsessed with mushroom, she even sells mushroom soup, but I’m not sure what it does or if I want to.  To level up, you interact with this floating machine decked out with tentacles and a brain that locks into your spine and pumps the increased stats into you.  A similar machine also provides some quality of life by sucking away all your coins and putting them in the bank after returning from the dungeon.  You also retrieve your characters from a giant fridge where they lie dormant until you activate them to fight; that’s where Uncle Death hangs out.  Surreal is really the only word to describe this universe and it’s charmed me immensely.

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Ultimately, if you can make it past the first hour or two with at least one decent character, you’ll start having fun.  This will allow you to kill the first boss and then the hub opens up a lot more.  This includes blueprints to allow your characters to create armor and weapons to give them more of a fighting chance at the beginning of each dungeon run.  Also by then, if a character dies, you can use kill coins to retrieve their corpse so their experience points don’t go to waste.

I give LET IT DIE a rating of 3/5.

It’s free and worth checking out, but because of the clunkiness across the board, it can become rapidly frustrating.  However, if you make it past the first boss, quality of life opportunities arise and make things smoother going into the future.

Regardless of my score, this is a game to look out for in the future.  If they continue developing it, they’ll iron out the mechanics and the quirky world-building will shine through all the better.

 

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3 out 5

War For the Planet of The Apes: Review

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 “Cesar is Legendary, Visual Spectacle But Story Falls Short”

 

The film opens fifteen years after the biohazard cure to Alzheimers, created by Will Rodman (James Franco) in Rise of the Planet of The Apes. Now humanity is on the verge of extinction and the Alpha Omega platoon, an extremist branch of the military, is putting up a misdirected fight for the survival of man kind. The first scene of the movie was the first and only scene of all out war between apes and humans which falls short of my expectations.

I thought the film was good, and according to Rotten Tomatoes it was almost perfect, rated at 95%. But this score is inflated and I can’t find out why so many critics haven’t seen what I’m seeing. Andy Serkis obviously steals the show as Cesar and the audience is forced to root for him the entire time until Colonial (Woody Harrelson) gives a sob story about his son, which doesn’t hit home for me. This isn’t what “Planet of the Apes” should be because I don’t have a choice to be on “team human” because the film chose for the apes for me.

First, the film completely demonizes the United States military. Not that there aren’t any discrepancies in the culture of the United States military but in the universe of this film they are the equivalent of Nazi’s. This sound’s extreme but their base was the equivalent of a death camp, making the apes work and planning to exterminate them afterwards. They don’t give the antagonist, the Colonial a name, making him out to be a robotic dictator. They do chant’s and war cry’s which resonate with the First Order in the new Star Wars series. I don’t think I am naive saying that most human’s don’t act like this and their specific cause for war isn’t clear. Will killing all the apes bring back the human population? No probably not, and it’s troubling that the only solider, Preacher (Gabriel Chavarria) who seems like he could sympathize with the apes undergoes no change. Even in the emotional stand-off with Cesar (who sparred his life) he is going to shoot the ape showing man kind’s overall downfall.

The apes seemed more human then the human’s which was a dark side to this movie that wasn’t supported by character development but by stereotypes and extremists. Finally, the ending may have been salvaged by writer/director Matt Reeves introducing the rest of the United States military, showing that the ape killer Nazis were not affiliated with them. But again the humans are demonized as white coated soldiers attempt to shoot a harmless, unarmed Cesar. But the apes win because of the avalanche, which seems metaphorical for the course of nature defeating evil but who know’s? What I would prefer is the message of acceptance and progressiveness from the arriving soldiers, maybe having them guide the apes to a safe haven. Instead, what is given is the theme of segregation and no the unified consciousness between the humans and the apes.

Yes, this movie is visually stunning and the actors/actresses did a phenomenal work giving an authentic performance with the burden CGI and motion capture. But I cant overlook a three-hundred pound gorilla riding horseback, or the apes making a cross country expedition in two minutes to some safe “dessert” as quoted in the movie. There were a lot of general aspects to the writing which strayed from what the series did the past two films. This series strives for realism, but was so conventional in doing so. The Colonial kills Cesar’s wife and son which is typical stake building, and I didn’t care for the characters enough to mourn.

I got a lot of the apes confused, and the only two I could identify a character with were Cesar and Bad Ape (Steve Zahn). There was also this notion that some of the apes betrayed their own kind for the promise of survival by the Colonial. This didn’t seem strong enough for me to turn apes against each other. Especially, when Red Donkey (Ty Olsen) whip their fellow apes and how they are treated by the human, having offensive names written on their back. If these apes are so smart, there is no way they could possibly think survival would come of turning on their own kind for the extremist group which hates apes. The only way this would work is if there was a line Cesar was crossing, in which he never does because he remains peaceful and protective of his fellow apes.

I thought this movie was entertaining and visually stunning to see at the cinema. But it lacked plot specificity and the time lapsing between the events make it less appealing. There was not much “war” and strategy but more figuring out how to escape the work/death camp. This was so drawn out that it would serve better as an HBO series, in which there would actually be a war with numerous battles and effective character development. A visual spectacle and entertaining film, but not a very compelling story.

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3 out 5

‘Saga of Tanya the Evil’ Episodes 5 and 6 Review

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 Cuteness has its perks.

Spoilers ahead.


As I mentioned in my previous review on ‘Saga of Tanya the Evil’, the only aspect of this show keeping me intrigued is Tanya herself. And she continues to do so, but in a new and charming way.

Episode 5 starts with Tanya selecting people to join her mage battalion. She does this alongside Viktoriya, and I’m still wondering why they are the only two women you see in the entire show. Again, I don’t really think the time period would accept women in the army, but this is an alternate reality, after all.

Anyway, Tanya puts the soldiers through some very intense training. Imagine having to dig a hole, hide in it, and wait 36 hours until bullets stopped firing down on you. Imagine marching for hours only to have an avalanche come down and bury you. Even though the training is extreme, everyone comes out of it alive, and after a month, Tanya has a mage battalion.

Much to her dismay, of course. She’s in shock that the soldiers continue on.

With her new battalion on hand, Tanya is sent to battle. However, since the enemy has no mages on their side, the battle is easily won. Think a full-fledged army versus a 50-man mage battalion. That’s how easy it was.

And Episode 6 shows Tanya’s strides in growth as she manages to scare away a fleet of bombers from battle. You wouldn’t think a little girl would be terrifying, but you have to keep in mind that this is Tanya Degurechaff we’re talking about. She’s fierce, fantastic, and fearless. Unless we’re counting Being X as a fear, then that’s a big one for Tanya. I still find it interesting that God, or Being X, is portrayed in a rather terrifying manner.

Possessing people is one thing, but just the way he holds conversations is nightmare fuel.

I think I’ll actually raise my rating to a 3.2 out of 5. The war terminology is still confusing, and I get so caught up in action that I don’t hit the pause button to read people’s military titles. There’s so many characters, but the only ones that are memorable are Tanya, Viktoriya, and Being X. Tanya especially continues to make this show as great as it is. Because kids are already scary, but this one takes the cake.

 

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3 out 5

‘Akiba’s Trip’ Episode 6 Review

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Stand back everyone, the robot’s got this.

If you thought ‘Akiba’s Trip’ couldn’t get any weirder, well guess what. You were wrong. Tamotsu has a new love interest, and she (it?) comes in the form of a computer…robot…thing.

After Tamotsu has issues with his WinMadOS computer (hm, I wonder where they got that name from), he decides to build his own computer. However, he forgets the most important part. Every computer needs an operating system, of course!

Cue La-san and her cuteness as she convinces Tamotsu to install an AI-driven operating system. This AI takes the form of a cute girl that Tamotsu lovingly names Pyuko. Even though in English it would seem the name sounds like puke. But whatever.

Tamotsu becomes very obsessed with this AI program, even wishing that he could take Pyuko with him to explore Akiba. However, La-san fixes this problem and makes it so that the computer, along with Pyuko, can move, becoming a small robot.

This leads to some weird sequences of Tamotsu and Pyuko exploring Akiba together. Akiba’s an interesting city in and of itself, but a kid walking around with a robot and interacting with it isn’t really normal.

Matome is pretty jealous of how much attention Pyuko gets from Tamotsu, but this all changes when the Bugged Ones appear in the shape of other computers. I won’t go into details, but a noble sacrifice is made by one of the characters in order to save the day.

So for now, I’ll raise my rating a bit to a 3 out of 5. There wasn’t actually a lot of stripping involved in this episode, and it took an interesting twist for once, rather than following a linear plot. Although, I feel like this episode really called out all otaku in regards to AI girlfriends or waifu obsessions. Also, how is Matome not dead yet? Like, does wearing one sleeve of a jacket still count as being clothed? Interesting.

 

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