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Muriel Tramis | A First Lady of Gaming | The First Black Female Game Designer
Published
4 years agoon
“We should work on girls’ ambition from an early age”
It Began with Google
In February of this year, I decided to do a list video that would highlight the contributions made by people of color to the video game industry. The video was meant to go up during black history month. It did not.
Halfway through the list, I realized I only had black men. So, I wanted to include women, and then a thought came to me, “Who was the first black woman to work as a game designer?” I didn’t know the answer was Muriel Tramis yet, so naturally, I went to Google.
Yup, I googled “First black female game designer”, and Carol Shaw was the top result, the answer that Google with its sophisticated algorithm decided was the best fit for my query. I entered multiple variations of my search, even trying advanced searches, and yet, Google had no answers.
To be clear, Carol Shaw is an amazing woman and certainly deserves all of her accolades – and then some – for being the first female game designer. However, she wasn’t the person I was looking for.
I was shocked when Google had no answers, and furthermore, I didn’t even see anyone asking the question. How could this be? It seemed like such a simple question, but then, I had to take a good long look at myself, too. I pride myself on my knowledge of gaming facts and information, but I didn’t even know the answer and hadn’t thought to ask until now.
After Google let me down, it was time for some good old-fashioned research. I grabbed a few books, one of which was Women in Gaming: 100 Professionals of Play by Meagan Marie, which is a series of interviews with and facts about women in the gaming industry. My fiancée went through and highlighted all the women of color in the book, while I went online to find a lead. I started my search by looking into companies from the 1970s through to the 1990s. I went through the company photos from the various video game studios, looking for black female employees. I went through page after page of lists of employees who worked at these companies, checking nearly every name and cross-referencing them with a list of known black IT graduates. After that, I looked up each name to see who they were and what they did. Originally, I was only going to look up feminine sounding names, but a combination of FOMO and paranoia had me look up every name, just to be thorough.
A couple of months later, and the only lead I had, was from the book I mentioned earlier, Women in Gaming. My lead was a woman by the name of Muriel Tramis. The beginning of her career was the earliest date I could find of any other black woman working as a game designer anywhere. I was fairly confident she was the first at this point, but I needed to be sure. My worst fear was overlooking someone.
I decided I needed help. I got in contact with Ed Smith, one of the first black men to work on a gaming console, by reaching out to Benj Edwards who wrote a magnificent article about Smith and the Imagination Machine.
Ed and I exchanged emails, and I asked him if he was aware of any black women working in the industry as a developer or designer at the same time he was. Unfortunately, he did not, so my next step was to reach out to to others who specialize in gaming and technology.
At this point, I have to take a moment to thank Tanya Depass the founder and director of I Need Diverse Games, an organization that supports projects, research, and creative works by marginalized people. I was starting to get some pretty heavy impostor syndrome and didn’t think I was qualified enough to handle this story. Her advice really helped me through that.
Tanya also suggested that maybe there was already information on the first black female game designer, and it may just be behind some university’s paywall. So, I reached out to several professors who specialize in either gaming, communications, or technological history. Dr. Kishonna Gray was particularly helpful. She went above and beyond, quickly responding to my emails and even asked people she knew that work in the gaming industry for help. Mind you, this happened right after the tragic murder of George Floyd, and I, like the rest of the black community, was physically, mentally and emotionally exhausted. So, I can’t put into words how appreciative I was of her hard work.
After my extensive research and reaching out, all the information I gathered pointed back to Muriel Tramis, so much so that I am now confident in saying she was the first ever black woman to work as a game designer. I started to read more into her life and various projects, and I have been impressed beyond belief.
You can watch us summarize Muriel’s career with excerpts from this interview in this micro-documentary.
Herstory
Muriel’s story began on the Caribbean island of Martinique. From a young age, she loved board games and eventually became interested in games that were based around strategy, like chess, go and Monopoly. It didn’t take her long, however, to realize that she’d rather be the one making the games than the one only playing them. So, she started creating her own games, such as authoring crossword puzzles and eventually, moving on to more elaborate things, like planning murder mystery parties for her friends.
After graduating high school, Muriel left Martinique to pursue a degree in engineering at the Higher Institute of Electronics in Paris (Institut Supérieur d’Electronique de Paris). She then landed her first job out of school working for Aerospatiale, an aerospace company where she was responsible for optimizing maintenance procedures for UAVs (unmanned aerial vehicles). However, Muriel eventually realized this wasn’t what she wanted to do.
After 5 years with the company, Muriel left Aerospatiale, took some time to study marketing, and then got a job at Coktel Vision, a video game development company that, at the time, was just starting up. Quickly recognizing her talents, Coktel Vision had Muriel start to design what would become her first video game: Méwilo.
To help write the story, Muriel collaborated with French writer and longtime friend, Patrick Chamoiseau. For the story, they looked to home and decided to base the game off “The Legend of Gold Jars”, an old Martinican legend. In the legend, it is believed that during the slave revolts, the masters of the plantations would hide their gold by telling a slave to place it in a jar and bury it. Once the holes were dug, the slaves were killed and buried with the gold, so their restless spirits would keep outsiders away.
The game is a first-person point-and-click adventure that has you play an expert in the paranormal on May 7, 1902, a day before the eruption of Mount Pelée, which was a real-life occurrence that killed approximately 29,000 people, making it the deadliest eruption of the 20th century. In Méwilo, the goal is to learn about the history of the island by investigating different areas, solving puzzles, and interrogating people who live there.
The following year, in 1988, the same year Super Mario Bros. 2 was released, Muriel released her second game, Freedom, a game about slaves fighting their masters.
Phil Salvador of The Obscurity said it best when he states:
“Freedom still shocks today, and that it debuted the same year as Super Mario Bros. 2 is almost unfathomable in the traditional framework of game history and culture.”
This isn’t to say that Mario and the other games of the time weren’t amazing and groundbreaking. To the contrary, those games were (and still are) excellent and deserve their praise, but an argument could be made that because they are so popular, they helped form the idea that video games were only for children and the child at heart. Even today, we still debate if video games are a medium that can handle serious topics appropriately.
Though recently games like the Last of Us, Tell Me Why, and a handful of others are just now in the last decade bringing heavier and more serious themes and topics to video games, Muriel in a way foreshadowed that just because it is a video game, doesn’t mean its story can’t be taken seriously and handled appropriately in a mature manner.
Muriel worked at Coktel Vision for many years, arguably helping to develop the company’s most recognizable games. But in 2003, after over a million copies of the games she helped work on had sold, Muriel left Coktel Vision and started her own company, Avantilles, a company that develops and publishes 3D and virtual reality products.
Though the video game industry still remains quite non-inclusive to women and people of color, Muriel counts herself lucky to have worked at a company that was as diverse and supportive as Coktel Vision.
Despite not facing discrimination as a woman or person of color in the early days of her professional career at Coktel Vision, Muriel realizes that women are still underrepresented in the fields of technology and science. So, for years, Muriel has traveled to advocate for and speak to young women to encourage them to consider careers in science and technology, stating that:
“Young girls are still too often pushed into so-called female jobs in art, psychology, or communications, while young boys are pushed into hard sciences. And We should work on girls’ ambition from an early age”
She has also worked to put a focus on prominent people of color in these fields to help show young people positive role models in order to inspire them by allowing them to see someone who looks like them do something that they want to do, making it a little less scary and little more encouraging because they have a reference for success.
Though many of us in the States may not have heard of Muriel’s groundbreaking hard work, her dedication to video games and activism have not gone unnoticed. In 2018, Muriel was appointed a Knight of the Legion of Honor (Légion d’honneur) in France, which, if that sounds impressive, that’s because it is. It is the highest order of merit for civilians and military in France. This made Muriel the first female and second ever game designer to receive the merit.
We’ve put together a micro-documentary if you’d like to learn a bit more about Muriel. Also, at the end of the interview in this article, there are links to other resources, so you can find out more about Muriel and her incredible story.
What follows is an interview between Muriel and I that was conducted in August of 2020 in which we go over everything from the upcoming game release she’s most anticipating to her take on the Black Lives Matter movement.
An Interview With an Icon
Editor’s Note: Muriel Tramis’s answers have been transcribed and translated from French to English, and we have lightly edited them for clarity and grammar.
The Icon: When did you first start to suspect you were the first black female game developer?
Muriel Tramis: Well, it was very late, when I was given the opportunity to be a Knight of the Legion of Honor in 2018.
So, I will explain what the Legion of Honor is. It is a medal of honor in France, so I’m not sure if it would be known outside of France. The medal is given to decorate people who are considered most deserving. Initially, it was mostly for people in the military and then it became for civilians, too.
So, in my case, the Ministry of Culture [Ministère de la Culture] nominated me. In fact, I received nominations from all the existing French Ministries that submit nominations to those they find deserving, and then the Chancellery chooses the candidates. So, my nomination coming from the Ministry of Culture means that my video games have been considered a ‘cultural tool’.
So, there it is, I found out I was the first woman – a pioneer so to speak – in the video game industry to design video games [in France] since my career started in 1987.
TI: Have you ever spoken about being the first black female game developer?
MT: Only the American media tells me about my Afro-descendant origins probably because the concerns of the community are widely accepted in the US; whereas in France, there is more reluctance to talk about this aspect. The French media has mentioned my Martinican origins, but they have mostly focused on my gender because the digital industry is predominantly male.
TI: What would it mean to you if when someone googled, “first black female game developer” that your name and picture appeared?
MT: You can speak in the present tense, since it still happens if you google it in French. I’m very proud of my family, my friends, my engineering school and my country of origin (Martinique).
If it appeared in English as well, I would be very proud for all the sisters (and brothers) in the world.
TI: Initially, what got you interested in technology and video games?
MT: First, I have a degree in basic computer engineering. I really started my career in armaments [i.e. military weapons and equipment]. Back then, I was programming military drones, which now drones are really trendy. And voilà, I started in the military field. After 5 years doing this work, it became far too much. I started to feel conflicted.
I wanted to change my field of work. I wasn’t sure where to go, but I was sure that I didn’t want to spend my entire professional career in that field. So, at that time, I took training in marketing to develop a complimentary skill because I didn’t want to be stuck solely in tech. After completing this kind of training [in marketing], you always have to do an internship to apply your new skills.
The school wanted the students to find an internship for themselves that would hire them afterwards. When looking for this, I was already starting to play video games. While doing my research, I came across a game development company that was starting to market educational games. Then someone told me about this small start-up company called Coktel Vision.
So, at the beginning I did a marking ad for them. This allowed me to see how they worked, to meet the different employees, and I liked it. At the end of my internship, I proposed to program a video game about the history of the West Indies [les Antilles].
TI: Do you have or have you had any mentors that you look up to?
MT: Yeah, I do have mentors, not really mentors, but people I admire from history. Also, I’m still sensitive to black people’s fight for civil rights. For example, like many black Americans, I admire Martin Luther King, Jr. and also Mandela from South Africa who both fought for black people’s rights. There are more people I admire in France, such as Christiane Taubira, though I do not believe she is well known in the United States.
TI: This is a bit of a personal question. You said that you didn’t want to program the drones anymore. What made you conflicted about whether or not you wanted to do that? Was it that you had a moral objection to it, or was it something you were no longer interested in?
MT: Well, it was both actually. It was already a moral question because I was around arms dealers whose mentality, I didn’t like at all. Secondly, I did not find this field of work creative enough, though really I hadn’t realized it at the time. It was afterwards, in retrospect, that I realized I wanted to create my own material and not program things I was forced to do.
TI: You once said you were spared from dealing with any real sexism or racism in your career in video games. Does that still hold true today? If so, how have you avoided such issues?
MT: Ever since I finished my studies, I have only worked in a male dominated universe. So anyway, I’m used to being an exception. I was confronted, not with sexism, but with the astonishment of the men around me that I was a minority and I had this label of ‘engineer’, so I asserted myself through my skills. Thus, I didn’t have to deal with sexism or racism at least during all that time working in weaponry.
After that, I spent 15 years with the company that produced educational games [i.e. Coktel Vision]. I stayed with that company for 15 years because the atmosphere was cosmopolitan, meaning that all the employees came from different backgrounds. I think this was mostly because the CEO of that studio was very open-minded, so there were people of all colors.
TI: I see, so it just goes to show why it’s so important that companies do create a safe space for people of different ethnicities and different genders.
TI: Many of your games deal with sexuality and slavery. Because the industry was in its infancy when you started, did you feel the need to pioneer these issues as a way of setting the industry on the right course as a place for telling adult-themed stories that celebrated diversity?
MT: I would say that video games are similar to cinema, like film d’auteur. I wanted to propose my own scenarios, like a movie director who desires a subject to be about something pleasing and motivating to them and makes them want to put it into cinematic pictures. Well, it’s a bit the same in video games with the themes that I wanted to explore, like sexuality or slavery. These are difficult subjects on which I wanted to experiment, and I had a way, a medium that allowed me to express myself.
TI: Not only is there a push for diversity in the video game industry, there is also a push for it in Hollywood. If cinema fully embraced diversity, do you think that would also help the video game industry?
MT: Yes, I think that would help, given that video games are a very close medium to cinema. Moreover, video games use the same language as cinema in narration, in the staging, in everything, even actors. One can find film actors in video games, like Keanu Reeves from The Matrix is going to be in an upcoming game. So, yes, the two industries are very, very interrelated.
TI: You talked about the importance of the company that you worked for, that they were diverse, and they were open-minded. Today, there is underrepresentation of people of color and women in video games, both as characters in the games and as employees in the actual industry. As someone who has fought for diversity most of her life, what steps do you think the industry can take to help improve its issues with diversity?
MT: I think it’s comparable to cinema. I find it is a comparable medium. Even today, there are not many black people in films or on the other side of the camera directing them. And, I think it’s the same in video games.
A change is coming. The actions we can take are those I have been taking from the beginning, like actively joining associations that will raise awareness among young people. For example, I am in an association here in France called “Women in Games” that works to promote careers in the video game industry to young women, though it is not specifically about cultural diversity.
Also [here in France], there is help from the CNC [Centre national du cinéma et de l’image animée] for information and awareness about video games. It is an organization that is under the Ministry of Culture and helps both the cinema and video game industries. The CNC has a special diversity branch.
Voilà, these things should encourage authors to create video games and films concerning diversity with more diversity in the cast and the scripts.
TI: Do you think games like Grand Theft Auto and Mafia, have helped or hurt diversity in gaming?
MT: I think they have not helped. I think it is the contrary because they only show people as fighting, violent, and delinquent, such as all the theft and robbery. It was similar in cinema and rap music, showing theft, robbery, and violence. It’s like the scripts or scenarios could have been made by a Neo-Nazi. For sports, it’s not as bad. Sports are more uplifting of diversity.
TI: Why do you think it’s important to have more women in the video game and tech industry?
MT: Well, this is going to be a feminist activist response. Women are 50% of the population playing video games, so I think they should be 50% of the video game designers.
TI: I love that answer, and you know what? You don’t have to warn us about being a feminist. We love feminism here at The Icon so be very feminist.
TI: You mentioned before that you loved playing board games and that they inspired you to get into video game design. Do you still play board games? If so, do they still continue to inspire you today?
MT: Yes, I have continued to play letter games, not so much on paper anymore but often on TV, like the show Slam, not sure if you’d be familiar. I also love games on knowledge and quizzing, for example, Question pour un Champion, I’m not ashamed. [laughs] So, these are more game shows rather than board games.
Regarding inspiration, yes, I still get it from games. For example, I was asked to concoct a scenario for a game specifically for learning history, and I was interested in board games that revolved around that same question. I played around with them a bit to find some inspiration. So, yes, it happens that I actually go back and forth between board games and video games.
TI: Do you still play video games today?
MT: Very little, but I do watch what is coming out. However, I don’t like every style. I don’t watch fighting games, “shoot ’em up”, or platform games, etc. I tend to watch adventure games.
TI: Are there any recent video games that have come out that you find interesting, or are you looking forward to any games coming out?
MT: The Walking Dead. [laughs]
TI: How do you feel about the current Black Lives Matter movement?
MT: I was very moved and impressed. I was disgusted by what happened [to George Floyd], to see a murder in action. I was feeling like everyone else in the world, and I think it [the movement] is a reaction of good sense. Even in Martinique, there was action to destroy the statues of racist figures. I don’t know if destroying the statues is the right way to go. I think it would be better to put the statues in a sort-of museum of ‘bad actions’ or something like that, maybe build statues of ‘positive’ figures next to them.
TI: What’s next for you, Muriel? Are there any new projects that you are working on?
MT: I am working on a project, another historical video game. I will again return to the themes of my first two video games concerning the history of the West Indies [les Antilles]… To elaborate a bit, for now, it is called ‘Remembrance’. It is based on memory, on recollection, and you will explore Creole society when Martinique was still a French colony. You will be able to compare two time periods, before and after the abolition of slavery, through a saga over several familial generations, specifically of three characters who have known slavery and their descendants born after its abolition. And the player will understand the origin of “color prejudice”, which is the cause of the discrimination we still suffer today.
TI: Apart from being the first black woman to develop a video game you are also the first female game designer to be appointed a Knight of the Legion of Honor. To say you are a trailblazer, I feel would be an understatement. What lessons and ideas would you hope that a young woman could take away from your life and experiences?
MT: There are two mottos I would like to share: “Don’t dream your life but live your dream” and “She didn’t know it was impossible, so she did it”.
Throughout my career, I have followed my desires and passions to the point of having created my profession. When I started, the digital industry was in its infancy, and the game designer profession didn’t exist. Today, this discipline is taught in schools. There are still a lot of jobs to be invented. Go get ’em, girls!
And one last piece of advice, also valid for boys: increase your scientific culture, develop your critical mind and never forget literature and history.
TI: What advice would you give people of color who are interested in entering the tech and video game industries?
MT: I would not tell them to do things according to the color of their skin, but rather to integrate into the environment with their energy, their ambition.
Further Reading
Muriel’s story is an exceptional one, and it really is far from over. It’s time that we recognize her as being the first black woman to work as a game developer. In a time when very few women or people of color were even working in gaming, she was both. So, I hope you take it upon yourself to learn and share more about her.
It was honestly a joy and an honor to have gotten a chance to interview Muriel. She is truly an inspiration, and I hope her story and interview motivates those reading it to push forward with their passions, whatever they may be. The tech and video game industries are certainly big enough for all of us, and, what’s more, varying perspectives and experiences are needed today to help keep those industries evolving.
It’s diversity that makes our world and those industries amazing.
I spoke earlier about how seeing someone who looks like you, doing something you want to do can inspire you. Be inspired and in turn be someone else’s inspiration. The world will thank you for it.
Links to find out more about Muriel:
French Wikipedia Page
A deep dive into Muriel’s career and an in depth interview
Translation by Juliette
Transcription by Johanna
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The Icon Monthly
The Icon Monthly Nov 2022 | Monetizing the News
Published
2 years agoon
November 3, 2022I want to make money; it’s a relatable statement. But how we go about making that money is a bit murky. We all (Hopefully) want to make money ethically and without exploiting anyone. There seems to be more ways to monetize our passions than ever. If you’re an artist, you can start a Patreon, use the Youtube Partner Program or create an NFT project.
Depending on who you ask, there are issues with all those options. Making money from your passion isn’t easy, and that goes for me here at The Icon. So how do I ethically monetize this site?
Websites like Bloomberg and Forbes charge you a subscription to read their articles. Which I think is fair. They’re often detailing breaking news stories that took time and years of collecting sources to produce.
But the problem with that is it puts news out of reach of people who don’t have money. Not that a subscription to Forbes is expensive, but if you can barely afford dinner, then subbing to a news site isn’t a priority. But no matter your financial situation, we all need to stay informed.
Additionally, it’s tough to get people to read news articles. Half the time, you’re lucky if people read past the article’s title on social media. Most of the time, at least with my site, people read the title and immediately comment or just read what other people are commenting. The problem with this is that it can aid find misinformation spreading on the internet. Still, when you lock information behind a paywall, that limits the number of people getting that information.
It’s a struggle to get people to click on the article, and getting people to pay to read it is much more challenging. This means people turn to people in the comments and other secondhand accounts to get the information.
On a related note, have you ever played the game ” Telephone?” You get a group of friends and whisper a phrase to one of them, and they’re supposed to whisper it to other people, and once it gets to the last person, you see how much the phrase has changed. Usually, the phrase has changed somewhat. That’s because most people can’t recall exactly what was told in the time it takes to hear the phrase and then repeat it. So the more people the information goes through, the more human error is filtered in.
Same with information on the internet; when we get information secondhand, the person’s biases and interpretation get filtered in, and god forbid, they’re an idiot. If you’re blocked access to the sources of information, you’re denied the ability to scrutinize the data for yourself and to form your own opinion.
*Obama voice* Let me be clear. I don’t think anything is wrong with Forbes and Bloomberg charging money. Still, I believe it puts up a wall that could potentially facilitate spreading of fake news by limiting access to information from people.
For instance, recently, there was a dispute between Platinum Games and the former voice actress for Bayonetta, Hellena Taylor. Hellena claimed Platinum Games only offered to pay her $4000 to voice the title character in Bayonetta 3. However, Paul Schreier of Bloomberg discovered that that wasn’t exactly true through documents and various sources.
He tweeted his article and said Hellena Taylor’s claims were misleading, which some people in the comments said he needed to provide proof. He did. The evidence was in his article, but it seemed most of the comment section hadn’t read it. There were a few who did who tried to explain what was happening. The problem with this is that it’s that person’s interpretation. The others who didn’t read the article were losing out on the ability to scrutinize the information for themselves.
Again Bloomberg is great, and their prices are more than reasonable. But writing something and putting it on social media is 50% hoping people read past the title, 45% defending yourself against people who didn’t read past the title and begging them to do so, and 5% wondering why you even bothered.
And as much as we hate tactics like clickbait, if it didn’t work, sites wouldn’t do it. We’ve all done it, given in curiosity, and clicked on a clickbait article. However, I think clickbait is a toxic practice and breaks the trust you’re trying to build with your readers.
With all this said, I wanted to devise a way to monetize The Icon while avoiding some of the pitfalls mentioned above. And remember, we’re not as big as Forbes or Bloomberg ( yet), so our founding needs aren’t as vast.
We will try to avoid pay walling content and instead offer optional ways to help fund us.
We’ll have to build trust with our audience, and that means giving them the information they need without clickbait and without adding a bunch of padding to the article. This means some articles might be short, or some information doesn’t need to be articles at all and will instead be a Twitter post. Posts will have critical information immediately at the beginning of the article. We want to keep you all moving forward, so we don’t want you scrolling for necessary information. We want you to get the information you need and decide if you want to keep going.
We’ll employ ads, but we’ll keep them from being intrusive, and additional funding options will be optional for those who enjoy our content and want to support us.
It’s easy to say all of this now. But creating something and making money from it has a slew of struggles, some I’ve spoken about and some I’m unaware of. So, we’ll see.
It’s too dangerous to go it alone, so we take these video game companions with us. There used to be a time not so long ago that the idea of having a companion in a video game would turn some players away. However, times have changed, and video game companions – when done right – can help enrich the story and gameplay.
Don’t want to read the list? Watch it here:
For this list, we’re including companions that are controlled by the computer for majority of the game. So, though you may play them at some point, the lion’s share of the companion’s controls comes from the computer.
10: Ghost
Eyes up guardian. Some ghosts might be scary but not your friendly Ghost. In Destiny, the ghosts accompany the wielders of the Traveler’s Light, also called Guardians. The Ghost that follows you around has a surprisingly large personality for such a small package, never short on words when it comes to speaking up for or just plain talking for you. Ghost also heals you when your health is low, revives you if you die, hacks any device that needs hacking, and scans anything that needs scanning.
Though the Ghost is a bit of a McGuffin in the Destiny universe, it makes up for it with its personality. Even if Ghost is pretty much just a floating eye, it’s still very expressive. Without the Ghost, your Guardian would be lost, just ask Cayde-6. Too soon?
9: Claptrap
Claptrap is sassy, spunky, and out for blood. So, of course, in Borderlands 2, when he follows you around, you have no problem with it. His witty retorts and his constantly calling you his “minion” keeps a smile on your face. But, he’s not purely there for comic relief. He also helps you hack your way into new areas by opening doors and bringing down barriers.
Easily one of the most beloved characters in the franchise, if you’re going to wonder around Pandora, make sure this fella is with you. He’s the last of his model, which makes him unique with a thirst for revenge.
8: Miles “ Tails” Prowers
Tails probably sports the least sophisticated programing out of anyone else on this list. Essentially all he does is follow you around for the most part, but that doesn’t mean he’s not useful. And, obviously, we’re not talking about Tails when he’s being played by another person as Player Two, just regular Tails following you around.
Though he may not seem like much, he is very helpful. How many times have you been playing Sonic, got hit, your rings go everywhere, and they start to disappear before you can get to them. But, before they vanish, Tails grabs one for you. Or, you’re fighting a really hard boss, last life and no rings left, and Tails scores the final hit for you, saving you from having to start over.
Tails needs more credit. He’s an immortal companion who doesn’t get in the way and helps you from time to time. What more could you want?
7: The Star Fox Team
…everyone except Slippy. F*ck Slippy.
Your real companions, Peppy “ Do a Barrel Roll” Hare, Falco Lombardy, and later on, Crystal are actually good. They may ask for a helping hand from time to time, but they always pay it back in kind. You’re awarded extra points and sometimes access to secrete areas and routes if you keep your entire team alive. This adds an extra challenge without being too annoying. For the most part, they just fly with you, trading witty banter. Good thing there isn’t another member of the team to bring you down.
Though all in all, the members of the Star Fox team don’t do all that much, the game wouldn’t feel the same without them being there. They help suck you into the game and make the world feel more developed. With them, the game is fun, but without them, you miss their presence. Even in worlds where they aren’t physically there, it’s nice to still have their commentary.
6: DogMeat Fallout 4
Who’s a good boy? Yes it’s Dogmeat. Dogmeat is a good boy. Of course, man’s best friend is on the list. Dogmeat has no owner for Dogmeat is a free elf – I mean – dog. With his unparalleled senses, Dogmeat can track a scent for miles. Not to mention, if you have the Attack Dog perk, Dogmeat will occasionally bite and hold on to enemies, giving you a chance to shoot them. Also, Dogmeat is the cutest. Just look at ‘im, so adorable. In a world as harsh and cruel as Fallout 4’s, it’s nice to have a friendly, furry face to rely on.
Though he’s not about to use a weapon like some of the other companions, he still tends to be players’ favorite because, well, he’s a dog, and dogs are better than people.
5: Ignis, Gladiolus and Prompto Final Fantasy 15
Just a few bros going out for a bachelor party road trip when – uh oh! – the car breaks down. Then, the groom’s father dies as his kingdom is is taken over and destroyed.
Let’s face it. You as Noctis would be totally lost without your 3 friends, especially Ignis who acts as your den mother and resident cook. The game requires you to utilize the skills of each of your allies and brothers in arms, even taking control of them for brief periods of time. Because of Final Fantasy 15’s real-time battle system, you have to rely on and work together with the rest of your team to defeat enemies. But, where things really shine is the character development. As the story goes on, you build a connection with each character to the point of missing them when one of them is gone. The part where you have to play without your friends or your weapons makes you feel really naked and vulnerable.
A huge part of the game hinges on the development of these characters for both story and gameplay reasons. For the most part, the game does a good job of making them feel like your teammates and not an overly long escort mission, except for one part later in the game, when you have to take care of Ignis after he’s injured. Though, this is a bit more forgivable because it’s for story reasons …but only a little.
They’re constantly urging you on and pushing you to be the best you can be, just like brothers should.
4: Trico, The Last Guardian
The Last Guardian comes from the makers of Shadow of the Colossus. You play a boy as he wakes confused in ruins and finds a bird-like dog-thing, named Trico. The game is about Trico and you (the boy) trying to escape.
The developers spent a significant amount of time making Trico as believable as possible. In the beginning, Trico is weary of you and hesitant to follow your commands. But, as you go through the game, he begins to trust you and starts to listen to you more easily, even doing some actions without the need for you to tell him. This is a game that is essentially about you building a bond with Trico. There’s no meter or UI to show Trico’s level of trust. It happens gradually and naturally over the course of the game. You give Trico commands by shouting and pointing for where the creature should go, and this is a slow process.
The Last Guardian requires you to take your time and figure things out. Trico is an accomplishment. It’s movement, mannerism and AI are very believable, so it’s easy to build a connection as the game goes on. It’s that connection that is the driving force behind the game. You want to protect Trico and keep them safe from harm. So, it makes it all that much more rewarding when you notice that Trico begins to show affection for you.
3: Ellie, The Last of Us
In The Last of Us, you play as Joel, a man who loses his daughter at the beginning of the game. So, 20 years later, he’s a bit more than reluctant to look after Ellie. Joel’s relationship with Ellie challenges him in everything from his beliefs to his morals (or what might at times seem like a lack thereof).
The Last of Us is a story-driven game that is fueled by Ellie and Joel’s relationship. In order to pull this off, Ellie, who is an NPC for most of the game, has to be as believable as possible, not just in cut scenes, but in actual gameplay. They pull this off successfully. She’s helpful in fights, at times even killing enemies.
It never feels like she is a problem or gets in the way. And, what’s more, as the player, you begin to care for her, so when you do have to do things for her, it feels less like a chore. However, one issue in the game is that in order to keep Ellie from becoming a problem, as long as you’re telling her to hide, she’s invisible to the enemy AI. This is great on the one hand, but it pulls you out of the game when you see her walk in front of an enemy, and they don’t react. But, that’s a small complaint, especially in the face of just how amazing Ellie is.
2: Elizabeth, BioShock Infinite
Classic story of guy meets girl, guy saves girl, guy realizes girl can protect herself. While in battle, Elizabeth will search the area and give you extra money, ammunition and other resources. And, she can handle herself in a fight, so you don’t need to worry about her. You honestly feel like you’re working together while observing her.
There’s been talk about how Elizabeth should be playable and the main character of the game, but I don’t think those things are mutually exclusive. Booker, the playable character of the game, is like a mask the player slips on and off. We know next to nothing about him because he’s a vessel to watch the story unfold, which is Elizabeth’s story. We watch her grow and get stronger as the game goes on. I feel like so much of her character would have been lost if she herself were playable because this is her story, and essentially, as the ending shows, she’s really the primary protagonist, not us. So, though she isn’t playable, she is the main character.
This game wouldn’t be the same game and would be significantly less enjoyable if not for Elizabeth.
1: Atreus, God of War
Boy, Atreus, combines the best qualities of both Ellie and Elizabeth in one package, and it was a huge risk for developer Santa Monica Studios. I’m pretty sure we were all a little scared when we saw the new God of War had a companion. It was such a departure from the previous games, and for a series known for its fast-paced action, there was a fear that adding a companion would slow the gameplay down.
But, our fears were unfounded. The game was amazing and arguably the best in the series. Atreus can fend for himself, and he’s there for most of your battles. The bond you build with him is the focus of the game. How Kratos and Atreus play off each other is entertaining to watch. In the beginning, Atreus starts off inexperienced and rough around the edges. As the game progresses, he gets better and becomes more reliable in battle. His long-range bow attacks are a nice compliment to Kratos’s closer melee-heavy combat style.
Unlike Elizabeth however, it’s just not Atreus’s story that is being told here, it’s the story of both Kratos and Atreus. One of the most exciting moments in the game is when Kratos explains his past and the change in Atreus’s attitude. The game’s bigger moments are complimented by smaller moments, like Kratos telling stories while he and Atreus travel by boat. The game could have easily been called God of War: Father-Son Simulator. Their relationship is interesting and keeps you wanting more.
I hope you enjoyed this list of the top 10 best companions in video games. Next time you’re feeling lonely because you’re stuck at home during a pandemic, pick up one of these games and build a loving friendship that can’t be rivaled – or at least can help you forget for a while.
In the year 2020, I think we can all agree that gaming isn’t just for kids. A lot of adults play video games, some casual and some hardcore. But, either way I think that when you’re an adult who loves playing video games, there is a set of things that you will experience at one point or another. Below are 10 things that only adult gamers will experience:
10: Have Money for Games but No Time to Play
We want to play every game that strikes our fancy, but as a kid, you most likely weren’t going to get a lot of games, especially if you didn’t have parents that gamed or understood gaming. Games are expensive and that money can go toward food, college, or something lame like that. However, once you’re an adult (and provided you’ve been able to find a job the allows you to live comfortably and have expendable income), you can finally buy the games you want. But, plot twist, to make that money means you have to sacrifice your time, the one thing it seemed you had a lot of as a kid, which sucks because now you have expendable income that could go towards gaming and you have little to no time to enjoy them. It’s like life is a joke, and you’re the punchline.
9: Finding Other Adults to Play with
So, tell me if this sounds familiar: You’re at work and people are talking about whatever show that’s really big at the moment, but all you want to do is talk the new activity that went live in the game you love. For whatever reason, you’re too afraid or embarrassed to speak up and talk about it. Then one day, you hear someone in the office mention that game you love, your heart skips a beat, and you flock toward them like Pepé Le Pew to a cat with an unfortunate white paint mark on her back. Finally, someone who speaks your language, someone who understands you. You give them your PSN, only to realize they play on Xbox. It’s heartbreaking.
For whatever reason, it’s hard for adults to find other adult gamers. Things like Discord have certainly made it easier. But, there’s still this phobia over being an adult who also games, like we fear the judgmental eyes if we say we spent our weekend playing video games, which is crazy because most people do some sort of gaming, whether it’s on mobile, console or PC. Not to mention, there are studies that show the countless benefits of gaming, but still, we feel the need to justify playing games in a room full of people who spent their weekends binge-watching Netflix.
8: Gaming Feeling Like a Chore
We’ve already said that sometimes when you’re an adult you don’t have a lot of time to game, but have you ever played an ongoing game like Destiny? – a game where you don’t want to get too far behind your clan or your guild or whatever, so you force yourself to play even when you don’t want to? Maybe you’re tired from a long day of work. All you want to do is go to bed, but nope, you bought a battle pass, and you want to get the most out of it. So, you force yourself in front of your gaming platform of choice and turn it on.
We all love gaming. It’s a fun hobby, but it sucks when you feel like you have to do it, instead of just doing it because you want to.
7: Spending your Entire Vacation/Holiday Gaming
It’s a 3-day weekend, so what are you going to do? Spend time with your family? Travel? Nope. You’re going to spend the entire time in your pajamas eating take-out and playing video games. People ask you what you plan on doing on your vacation, and you just kind of smile, as you hear all the screams of the enemies you’re going to lay waste to when you don’t have to come to the soul-sucking place you call work. Because, let’s face it, for some of us, work is just something you do so you can afford to play more games.
When you’re able to just play your game and not worry about work or the people at work, it’s the best feeling in the world, and no one – and I mean, no one – better bother you while you’re doing it, or there will be trouble.
6: Having a Bunch of Unplayed Games
I have a story for you: Went to a friend’s house on New Year’s Eve. We wanted to play some games, so I grabbed the Switch and a few co-op and party games. I picked up Snipperclips to take the cartridge out, only to realize the game still had its cellophane wrapped around it. I bought that game years ago. Other games I have still wrapped up include Detroit: Become Human and Death Stranding, and don’t get me started on all the unplayed free PSN games in my library. I have the newest releases, but have I played them? Nope. I still haven’t even finished Spiderman or Resident Evil 7, AND I PRE-ORDERED them.
This is partly to do with what I said earlier about having an ongoing game you have to keep up with, which for me is Destiny 2. I have a clan, and it doesn’t look good if the clan leader is never on. #strugglebus
5: Trying to Get your Significant Other into Gaming
You love them, so of course you want to play with them. We all dream whether we’re a guy or a girl to have a partner who will game with us. We say it’s because we want that bonding experience, which is true for the most part, but there’s at least a tiny bit of us that wants it so our partner won’t bother us while we’re gaming. We’ve seen the memes. As soon as you turn on the game, your partner gets an attitude. You don’t need that type of negativity in your life.
Whatever the reason for it, a lot of us want a partner that games with us, if for nothing else, so they can relate to our struggles. But, if they’re not a gamer coming into the relationship, then starts the conversion process, things like looking at pre-existing hobbies to figure out what kind of game they might like. For instance, if they like reading high-fantasy novels, like Lord of The Rings or The Witcher, then they might like playing The Legend of Zelda, World of Warcraft, or, you know, The Witcher. Or, maybe you have someone who is a horror fan, so you have them play Resident Evil. Either way, you begin poking and prodding at them, trying to find a game they like, so you can convert them into being a gamer. It worked for me.
4: Blowing off Sleep before Work so You Can Game
It’s 10 pm. You know you have to work tomorrow, so you calculate that you can play for an hour and a half, get ready for tomorrow, be in bed by midnight, and still get 8 hours of sleep. But, for some reason, it’s 12:30 am now, so you say, one more game and you’ll get to bed by 1. That’s still enough sleep. Now it’s 3 in the morning, and you’re wondering if you can function on 4 hours of sleep. The sun starts coming up, and now you have to act surprised, like you didn’t know you were staying up all night. You know what I’m talking about, the old, “What? The sun is coming up? I had no idea. I have to go.” So then you rush to bed, sleep for like an hour, and show up to work grumpy at everyone.
We’ve all done this. It’s irresponsible, but boy, is it fun in the moment.
3: Meeting your Gaming Friends in Real-Life
This is a big perk to being an adult gamer. You don’t have to go and ask your mom if you can travel 5 states over to meet someone you met online, because if she loves you, she’ll tell you, “No.”
But, you’re adult now, and you have your own money, so you decide to meet the friends you’ve been talking to for years. Sometimes the people we meet online are the best friends we have. Gaming is truly a bonding experience, so naturally, as you play with these people, you begin to care for them, and the next step is meeting.
It’s fun visiting someone you’ve been talking to for years, and they get to show you the places and things they’ve been describing all those years, or conversely, they visit you and you get show them around. I think this is one of my favorite things about being an adult gamer, just being able to hangout with the people you’ve helped save worlds, fight evil dictators, and complained about connectivity issues with. There’s no lag in real-life, guys… unless beer is involved.
2: Taking Time Off to Play a New Release
So, you finally realized the best way to handle the ‘having money to buy but not having time to play’ games problem, and that’s better time management. Part of this is knowing when new games are coming out, so you can take time off from work. We’ve all done it, saw a new game or huge DLC was about to drop in a couple months, so we take that time off. It’s always awkward when your boss asks you why you need the time off. You can’t just say you’re going to be playing a game, so you say it’s a cousin’s wedding, which could end up sucking of the release is delayed. Then, you have to go back to your boss and explain that the wedding was delayed.
1: Coming Home Tired from Work and Playing Anyway
Like I said, gaming can sometimes feel like a chore. However, there are times when we want to play even though we’re tired. You come from a long day, and you’re beat, but playing your game has been on your mind all day. Despite being exhausted, you feel yourself press the power button on your game console because at the end of the day, you love gaming. You absolutely love it.
So, what if you have to put off sleep? You have a princess to save.
I never realized as a kid (daydreaming of becoming an adult and having infinite money to spend on video games) that with phenomenal adulting power would come itty-bitty gaming time. That said, it’s great to be an adult gamer, having good friends around the world I talk to regularly and never running out of things to do in the comfort of my own home. It’s time for me to go save humanity, again.