A PS4 Review of Just Cause 3, because sometimes you just have to blow up an entire island chain.
Just Cause 3, developed by Avalanche Studios and published by Square Enix, is an open world action-adventure video game with a panache for destruction. The third installment in the Just Cause series, Just Cause 3 follows Rico Rodriguez on his journey home to the fictional country of Medici (a chain of remote islands in the Mediterranean) to liberate it from General Sebastiano Di Ravello (a tyrannical dictator with aspirations for world domination). Rodriguez returns during the middle of a revolution, and quickly discovers that Ravello has found a rare metal (Bavarium) found nowhere else on the planet. The metal is a magnetic power source with the potential to make super weapons of immeasurable destruction. Let me get one hard fact out of the way, you are not buying this game for its story.
Just Cause 3 is about as close to a sandbox adventure as you get while still having a campaign. It is clearly an homage to Grand Theft Auto and Mercenaries, leaning more on the latter, but that’s okay. While Mercenaries is better at carnage (you can pretty much blow everything up by calling in airstrikes), Just Cause 3 is better at just about everything else. It is a fun game, and if you like to blow up fuel tanks, there’s nothing better out there.
The explosions are beautiful to look at, and the environment is stunning, modeling the Mediterranean in a way that makes me wish I lived there. So, needless to say, the graphics are great, but where the game really shines is in its gameplay. Rodriguez is a character who defies the laws of physics (this is not a supernatural game, but after playing it for ten seconds, you will understand what I mean). The game starts off with Rodrigues standing on top of an airplane, and by the end of the first Act he rides a missile. It’s cool, but impossible. Rodriguez also has access to a grappling hook, a parachute, and a wing suite. By using the grappling hook, Rodriguez can pull himself hundreds of meters into the air and then fly around the map using said wing suite. This is also impossible, but it is probably the best feature of the game. Flying around the map like superman feels awesome, and the better you get with the wing suite and parachute, the more BAMF you feel. The game even makes a joke about the physics: “Sir Isaac Newton once said, ‘There’s no better way to break a fall than by grappling to the ground and reeling into it.’”
At least the game knows that what it’s doing is ridiculous, but it really is fun. Rodriguez can use the grappling hook remotely to pull buildings apart, rocket toward helicopters, throw enemies off bridges, pull cars off the road, and even fly further while skimming the ground. Essentially, Rodriguez can destroy the entire map without ever firing a round. If that’s not your play style, however, Rodrigues has an arsenal of other weapons: rocket launches, dual machine guns, sniper rifles, grenade launchers, and an endless supply of Bavarium infused C4. Death, thy name is Rodriguez. If that’s still not your play style, you can call down cars, motorcycles, boats, helicopters, tanks, and airplanes that you can ride in to destroy your enemies with extreme prejudice. The world is your oyster.
But while the demolition is addictive, what I found appealing were the game’s liberation and gear reward systems. Each and every town can be liberated by achieving the town’s objectives. While this gets repetitive—jumping from town to town destroying signs and police stations—it only adds to the carnage of the game. Every town liberated adds up until you liberate a province, and every liberated province adds up to liberate a settlement. The more provinces and settlements liberated, the more main campaign objectives that are unlocked. Additionally, the gear system is a series of mini-games that, when beat, unlock Rodriguez’s special abilities, making him even more deadly. This is a refreshing reward system, making your character better while simultaneously making the player better at the game. What this all boils down to is that the game will last forever.
I have already been playing for about twenty hours, and I am nowhere near finishing it. With collectibles, side missions, mini-games, and a small main campaign, Just Cause 3 is well worth your money. And while the campaign is nothing to write home about, the dialogue, the writing, and the voice acting are all well done. I actually laughed while playing this game, which says something. Just Cause 3 is available for PS4, Xbox One, and PC. Get it, just because, and blow up Medici in your vengeance for freedom.
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