1 out of 5
Key to the City & Beating with a Crowbar: X-Men V. Wolverine
Published
9 years agoon
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This week, the key to the city was awarded to a comic that truly earned it. They didn’t earn it the Michael Bay way, with a bunch of flashy explosions and cool artwork. No, this hero of heroes, this savior of the week, earned the key because it used one of my favorite set ups.
Hello, it’s me, I was wondering if after all three of my articles if you’re followers? If not, hopefully that poorly done Adele reference will entice you (So, I lied last time. I used the Adele thing once more.) (Deal with it.). Well, my bored internet surfers and comic book addicts (it’s only a problem if you say it is), it’s that time of the week again; it’s time for Key to the City & Beating with a Crowbar. For those who didn’t read last week’s articles, this is an article (that I totally ripped off of Stephen Colbert) where I reward a comic from this week’s release with a key to the city (it’s an honorary key, it doesn’t open much) and then I go all Joker on another comic with a crowbar.
This week, the key to the city was awarded to a comic that truly earned it. They didn’t earn it the Michael Bay way, with a bunch of flashy explosions and cool artwork. No, this hero of heroes, this savior of the week, earned the key because it used one of my favorite set ups. Uncanny X-men deserves praise for creating an entire issue within a single room (yeah there were flashbacks but whatever, stop being picky). It is one of those literary devices that really lets you know if your characters are real or not. You see, if you have some amazingly cool swiggity-wamtastic characters in your head, but you can’t create an entire story (or in this case, an issue) with those characters in a single room, your swagtastic cool-lingo-word characters are one dimensional; they belong in a garbage bin rather than in the pages of one of the most widely known comic book titles in the world. Cool, so now that that long sentence that will drive my editor insane is all typed and done, let us actually talk about that issue, yeah? [Editor’s note: It wasn’t that bad.] Of course, we will! That was a rhetorical question and to be perfectly honest, I don’t care what your answer would have been anyways.
So, if you’ve been keeping up with any of the X-Men titles at all over the past year or two, you know Beast has pulled some shit. Quick side note, I specify X-Men titles because for some reason, outside the random one sentence in an obscure series no one reads, Marvel seems to forget that their characters live in the same universe. When was the last time Doctor Strange was talking about the Mutant plight? Can you remember the last time The Immortal Iron Fist made a comment about the Hulk? I don’t care what your actual answer is because the real answer is, no, you don’t. Outside of big crossover events, these characters may as well live in separate universes.
Anyways, back to the Beast pulling some shit. Yeah, I remembered. You all thought I forgot, but I remembered. So, Henry McCoy (AKA Beast, keep up with me now) decided to do a lot of stupid crap since M-Day went down God knows how long ago (Google knows, too, but I’m lazy). His most recent offenses to the laws of nature would be creating a paradox by bringing back the original X-Men team to talk to the current X-Men team so that Scott Summers (Cyclops), who has recently gone all Che Guevara, will see that he’s become a giant prick.
Given that he is a six-foot tall cyclops, it shouldn’t have been too hard. Well, turns out Scott didn’t want to listen and to add-cherry-to-this-soft-served-shit sundae Beast has been whippin’ up for the X-Men, for some reason the out of time X-Men can’t go back. They tried to explain why they couldn’t go back but it made less sense than someone voting for a racist toupee for president. So, Beast decides to try and fix this disaster by taking part in another disaster. He goes off and uses a giant, mystical, space-mirror, which causes galactic genocide whenever it’s used, to get enough power to fix things. Well, once he nearly destroys the galaxy he finds out that what he did can not be undone. In short, he done fucked up.
I have to assume that real people (you know, not the comic book characters (I know it’s hard to keep them separate sometimes)) started noticing that Beast was getting away with doing pretty much anything he wanted. It’s like letting a billionaire playboy philanthropist screw around with a cosmic power, which is far beyond his comprehension, in order to make an army of AI peace keepers with guns. Then, when that blows up in his face, letting him do the exact same thing in order to fix the original mistake. Wait, that sounds super familiar. Oh well.
Anyways, people must have noticed and Marvel was like, “shit, they’re on to us” and so we have Uncanny X-Men issue 600 (I swear that number doesn’t seem right). The X-Men throw Beast an intervention. And just like on reality TV, that shit did not sit well with Henry. I could recap it for you but I pretty much already did so if you skimmed through all of that, you’re shit out of luck.
Now, there was some other stuff, like Colossus’s relationship with his sister getting better and the whole explanation of young Jean Grey telling young Bobby Drake that he’s gay. Which, yeah, they made an old character gay. Sort of out of left field, right? They explain it well though. I mean, the guy’s first appearance was in 1963. Gay guys were not exactly well received. Not to mention that Mutants still aren’t all that well received (so much so that they’re being wiped out and replaced (a rant for another time)) so hiding it seemed like a logical survival instinct. But really, I think we could have figured it out beforehand. Every relationship he was in ended in disaster, (time for some cliché stereotypes) the guy is thin and jacked but we never really see him work out, and have you seen those original uniforms? Iceman knew those things were awful fifty years earlier than everyone else. Okay, cutesy jokes aside, people were all super pissed about all of that for no reason but now they have it explained. So there, douchebags, you can shut up now.
Well, to stop a long ranting review from getting any longer, I’m gonna cut it here and rate this issue a 4/5. Way to go Uncanny X-Men, you’ve earned the Key to the City. Don’t lose it. That thing is like the Stanley Cup; you can take it wherever but it’s not yours to keep.
Now then, time to beat an issue to death with a crowbar! I realized as I was typing that sentence that I am way too amped about beating up a comic book with a crowbar. Anyways, I’ve been wracking my brain around for the past day, trying to figure out which comic really deserves an angry McEnroe style forehand to the face, and I almost couldn’t do it. That was until I read the “All-New Wolverine.” This first issue hurt my very soul.
Let me explain something. Laura Kinney, X-23, Talon, whatever you want to call her, she is my favorite character ever. Not because she’s Wolverine’s clone (in fact, I am really starting to hate the Wolverine fandom almost as much as the Deadpool fandom lately) but because she is the living embodiment of the Pinocchio syndrome. A Test-tube child, made purely as a weapon, realizes that she wants to be a person and not a weapon after being forced to kill her own mother. I have loved this character since she was a doodle in a sketchbook. I sobbed like a child being visited by Krampus when she and Hellion couldn’t make it work. In fact, I cried like a parent sending their kid to college when she started coming out of her shell and really becoming a fully functioning person. I cried ‘cause I felt like she wasn’t my Laura anymore. But then I realize that she was spreading her wings, and really finding herself. She spent a long-ass time trying to escape the label of “Wolverine’s Clone” and I was really digging that. I was ready to point my nonexistent shotgun at Warren Worthington III when those two started dating, but I got over it. Then, it sort of started to fall apart when they “killed off” Wolverine. She starts defining herself as Wolverine’s clone and I’m sitting there banging my head on the desk because they were crushing one of the best parts about her.
And then, after accepting that all of this has happened and Marvel will most likely ignore any complaint I have, they pull this shit. She is wearing his fucking uniform. Forgive my language, but fuck that. No, don’t forgive my language, the emphasis is needed! Not only does she look fucking terrible in that outfit, but Marvel also tore out her individuality in a way that the Facility could never do. She can heal from all wounds but this is something that I don’t think a healing factor can fix.
Because of that shit, I’m giving this issue a 1/5. Yeah, it has nothing to do with the storyline. It has to do with the fact that she’s wearing his outfit, saying his catchphrase, and I wouldn’t be surprised if she got drafted into Alpha Flight. I feel like I don’t even need to beat the issue with a crowbar because Marvel has beaten it to death for me.
Now, because this is meant to be an actual story review, I will say this; story wise I’d give the issue a 3/5. There were some things that bugged me but overall, they did a pretty good job. They took some old Target-X and Innocence Lost references and started to bring her story around full circle, something that I commend them for with all my heart. But again, fuck that outfit, and fuck you Marvel, *mic drop* I’m out.
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“Cover Fire” is the latest title from Genera Games, the Spanish mobile games company that brought you the likes of “Frozen Free Fall” and—goddamnit—”Run Forrest Run,” the official endless runner tie-in to “Forrest Gump,” you know, the movie. Now, I haven’t played those other games, but I know one thing: “Cover Fire” is the epitome of cynical, pay-to-win, paywalled garbage the mobile platform is infamous for.
But the cracks start to show very early on. Mission objectives, which must be completed in order to get skill points and cash, start out simple enough: get 2 headshots; finish in 60 seconds; kill 2 moving targets. The objectives are treated like any mobile game, with three stars being the maximum rating for a mission. With every objective you complete, you get a random reward. If you complete all three objectives, you get a bonus reward, meaning you get a maximum of four skill points after each mission.
But there comes a point where it is nearly impossible to get all three stars without upgrading the characters. Here’s the problem: it takes absolutely ages to make even the most trivial of changes to the skills. Putting 15 skill points into weapon damage—which can quite literally take 15 missions due to abysmal skill point drop rates—will only increase your damage 2%. When the game asks you to kill five enemies with a single, 20-round magazine, this just isn’t possible, especially in later missions where enemies take up to 10 shots, if not more, to take down. Sure, you can upgrade your magazine capacity, but it works in the same vein as the other skills: you get a 1% or 2% boost. I’m currently at level 3 in the Clip Size skill, which gives me 4% more ammo. Guess what? That’s not enough to bump my assault rifle up to 21 rounds, my sniper rifle up to 4 rounds, or my bazooka up to 2 rounds. Damage boosts work the same way. It’s insane.
On top of this, there is a global level-up system that has no benefit besides rewarding piddly amounts of the premium gold currency and some energy so you can grind out five more missions before your energy needs to recharge. Yes, that’s correct, Genera even included an energy system in this game. After the first chapter, missions cost two energy to start. You get a hard cap of 10 energy. As far as I can tell, it never increases. But wait! You can get unlimited energy by becoming a premium user for only $.99!
However, that boost only lasts for 7 hours, and then you’re back to 10 energy. Even if you bought the premium user boost, you need to combat the system used for mission repetition. So you need to grind to level up your skill to get one more bullet in your magazine? Well, too bad, because the level that gives out points towards the Clip Size skill can only be played three times in 24 hours. And so can every other mission.
The story of “Cover Fire” is vague, yet somehow manages to make it clear it packs in every possible cliche. Here is the official description from the game’s Google Play Store page:
“Lead your band of heroes to a war against Tetracorp corporation. Build your own strategy in the battlefield and attack your enemy from all sides. Visit the huge arsenal and use powerful weapons and level up your soldiers with unique skills. Limitless action in the best shooter game for mobile and tablet. Do you accept the challenge?
Are you the hero the human race needs?”
To address some things: I don’t know what the Tetracorp corporation is. You’re just killing its employees and guards for seemingly no reason. Also, you can’t build any strategy. Every mission is limited to one character, and you can’t change your angle, so there’s definitely no engagement from all sides. Also, the term “unique skills” seems overbearingly subjective. A burst of health regeneration or a few seconds of slow-mo is in no ways unique. And last of all, “limitless action” is such a blatant lie, it may as well be false advertising. Again—I want to make this super clear—you can’t play more than five missions before running out of energy. And being the hero of the human race is a little strange, considering you fight humans the entire game.
“Cover Fire” is not even a joke game. There is no reason to play it beyond the first several missions. It’s not something you can have fun with friends with, laughing at how bad it is. It’s just…bad. And money-grubbing.
1 out of 5
The Pasture: Museum of Modern Arse
The Pasture is not a “game,” it’s more of an experience. The kind of experience that the “down-to-earth” hipster girl would praise while having a frappe at your local, free trade, non-GMO cafe. Which, sickeningly, makes this experience that much worse.
Published
8 years agoon
January 16, 2017By
David Burns
I’d like to present this game review in a professional and respectable manner, so I have structured this review in a list of positive and negative characteristics.
The Pasture is a real game, that takes real time to play, and costs real money to purchase. Mikhail Maksimov developed this software which includes 3D models of actual Russian artwork. Sometimes You published this application, Steam’s community voted for this software on Greenlight, and this product will launch on January 17, 2017.
I have exhausted my list of positive features.
The Pasture is not a “game,” it’s more of an experience. The kind of experience that the “down-to-earth” hipster girl would praise while having a frappe at your local, free trade, non-GMO cafe. Which, sickeningly, makes this experience that much worse.
I have concluded that the developers intended to make a statement—just one that I will never understand. In my best interpretation, I believe that The Pasture is a satire on the curation of “modern art” while simultaneously mocking art in its entirety, or at least the upper echelons of artists from the past century. While conceptually Maksimov could have done plenty with this game to make it satirical, he fails to realize any potential. Maksimov should have added interactive commentary, included art of varying mediums, or at least incorporated the FEATURES LISTED, to improve the experience. Instead The Pasture presumptuously sits on its laurels and expects you to stand there, gaping, at the presentation.
Maksimov’s game design requires the player to exercise an incredible amount of patience. Launching the game, I was assaulted with several different problems, firstly that The Pasture always launches at a resolution of 3840 x 2160 (4k). The game saves no preferences whatsoever, and you will be required to reset the resolution each time you restart the game. The main page includes your basic instructions. All user interaction for The Pasture requires the arrow keys, space bar, and mouse. The menu “music” is jarring and sounds like you’re standing in a tunnel while a plane turbine starts up. I found the user interface didn’t work either. Sometimes the mouse disappears and you can’t start playing, making my journey with The Pasture that much more frustrating.
“Well, how does the game play?” I hear you ask. Well, it plays like garbage. At startup the player has two “choices” about which character they want to play: Grandpa Eggplant-Bat and Goldfinger Dominatrix, each with their own unique characteristics and inflections. For instance, Grandpa Eggplant constantly speaks in Russian, while Lady Goldfinger incites violent coughing wherever you go.
The game controls like someone intentionally stapled your hand to piece of wood. Except this piece of wood is acidic and covered in dull knives. As stated earlier, the game accepts 5 inputs, but the exhibit is incredibly challenging to navigate. You look at your character from a “first-person perspective” and move by holding down. Essentially, you are moving through the game backwards while controlling the camera left and right. The game also prohibits you from moving for too long because holding the down arrow also increases the “time before you die” meter. This meter resets once you stop moving, but the audio visual feedback of the game is so atrocious you may just find yourself having a mental breakdown after a few hours of playing.
Now, I hear yourself saying, “Dave, why would you put yourself through playing this game for hours?” I don’t have a justifiable answer other than I needed to review this game. I don’t know if I beat it, but I have played The Pasture for about 5 hours now. The game has 5 tasks that you must finish. At first these tasks don’t seem too daunting. Most are tied to collecting art pieces throughout the exhibit. Unfortunately (fortunately) the game doesn’t acknowledge all the pieces you collect so it’s impossible to get the final check mark. So I don’t know how it ends and frankly, it’s not worth me finding out.
Visually the game is atrocious. It’s clearly running on a free engine and uses stock UI that is poorly translated. The 3D visuals are a Frankenstein’s monster of models that were hastily stapled together. Almost everything in the entire game moves with broken animation. The game is also covered in tombstones that read “You are Disabled,” and these tombstones are prominently shown when the player dies. I hope that Maksimov mistranslated the tombstones because otherwise this slight will insult anyone disadvantaged. I cannot believe someone could release such visual assault in the current gaming landscape.
Death in The Pasture is the second most insulting experience of the game to say the least. The player is overloaded with audio/visual feedback after they exceed their moving limit, while their character presumably murders the camera. Once dead, a satirical quote about art appears on the screen, affirming to the player that everything you just experienced was worthless. Why they subject you to watch this death sequence is beyond tolerance, but remember, this game is a test of patience. After each session, I found the experience offensive and cynical at best.
*SPOILER ALERT* (Can this game have spoilers?)
The most insulting content in this application is the “winning” scenario. You can “win” by getting your character to a loosely defined meeting point where, the creatures will sit themselves upon a throne made of feces and needles. The throne has emoji style poop floating above it and really drives home how worthless this whole endeavor is. If that wasn’t bad enough, the camera begins to spin wildly while the sound once again cranks all the way up, spamming your ears with painful music.
*SPOILER OVER*
I cannot recommend anyone play The Pasture. The game is cynical and half-baked. If you want to play a game that actually challenges the art of video games, try The Stanley Parable because it offers far more amusement for your money. Overall, I left this experience somewhat offended and depressed that anyone could have such a low opinion of art or video games. While this game’s premise has some potential, the overall experience truly fails to accomplish anything it has set out to do, and I feel the whole application is a waste of time.
TLDR: DON’T BUY THIS GAME.
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This is a movie that I watched. Now I’m writing about it. What to say… what to say. Well, first off it isn’t a good movie and believe me, I hate that I’m saying that.
Alright, Gods of Egypt. This is a movie that I watched. Now I’m writing about it. What to say… what to say. Well, first off it isn’t a good movie and believe me, I hate that I’m saying that. I really do my best not to be negative about movies. It’s just that I know there are a lot of people who put a lot of hard work into these movies. I usually am able to at least take something from a movie. I enjoy most movies, there is still a part of me that actually enjoys Return of Superman. I know it has flaws but I can’t help myself. I will also say, despite going into this movie with low expectations I still found it quite underwhelming. Sometimes, if you go into a movie with high expectations it might make the movie suck less. However with this movie, I saw the trailer, it looked dreadful and I went to go see it anyway.
I will say that there was some oddly specific references to Egyptian mythos in this movie. A lot of deep cuts, despite having a mostly white leading cast. So that was entertaining. I’ll also say that Chadwick Boseman absolutely stole the movie for me with his portrayal of Thoth, the God of Knowledge. I smiled every time he opened his mouth. This also made me quite excited for Captain America: Civil War where Boseman will be playing Black Panther.
Nikolaj Coster-Waldau is also in this movie. He plays the great Horus, God of the sky. Horus is basically trying to defeat Gerard Butler’s Set, another God but evil, for most of the movie. And that’s basically the plot. It’s a very simple, average story of revenge. I really won’t bore you with any more details. Neither Coster-Waldau nor Butler are really doing anything different or special in this movie. Butler is playing a spinoff of his King Leonidas character from 300 with his Scotish accent occasionally taking over, whereas Coster-Waldau is just playing a Lannister without any siblings, plus instead of missing his hand he’s missing his eye in this movie. Talk about typecasting.
This movie does some odd things, not only does it partake in the whitewashing of cinema, but it also is quite religious in its own way. You must be thinking, Nicholas, you’re watching a movie with “God” in the title, why are you surprised? I don’t know, I just was. The movie makes a big deal to point out how these mortals are getting into their versions of heaven and hell. There was so much Heaven and Hell talk that I began to have some existential thoughts while watching this movie. I began to wonder what heaven or hell would be like, I wondered if I would even want to keep on living after I died. I mean, my life isn’t that great. I certainly want to live until I die probably, but after that? That just seems exhausting. But I guess if I went to Heaven it wouldn’t be too bad, supposedly our human minds can’t really understand how great Heaven is. Plus, I do like change. I remember being in the theater thinking about all of this, thinking about all the people here on Earth and how I don’t really want to see any of them again. I don’t care if it’s all over when I die. That was sort of the deal I accepted when I came into this world. Is it wrong that I don’t want to see anyone after death? I’m a denier of grief? I mean, I get sad when people die, but I just accept that I won’t see them anymore. Like after High School is over. You’re not going to see those people again, it’s sad but like whatever, that’s life. However, I guess in this case, that’s death.
Well anyway, that’s Gods of Egypt for you. Oh, I almost forgot to tell you guys, there was a scene in the movie showing the earth being somewhat flat. So all you conspiracy theorist out there, the Egyptian Gods got your back. And so do I. Never trust the government. Good bye.
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