“Realpolitiks,” a streamlined modern-day grand strategy game from developer Jujubee S.A., knows how to make the player feel helplessly powerful.
Upon launching a new game, players choose any country to lead for 80-or-so years, leading up to the year 2100. From there the country is subject to global events, war, stock market crashes, political falling-outs and revolutions (and more, of course). In true grand strategy tradition, there is a complex ruleset both at the forefront of gameplay and behind the scenes. Everything from managing tax rates to employing a one-child policy can affect a country’s population growth, unhappiness, GDP, militaristic potential and global relations.
“Realpolitiks” does a terrible job of explaining how all those systems play into each other, with a few hint windows explaining what stats and effects there are, but not what exactly they do. There is a tutorial that runs quickly over a basic how-to scenario, but it is presented without highlighting many consequences your actions have.
Large countries with a good economy and population are definitely the easiest to rule, with smaller countries offering a much greater degree of challenge but giving a better chance to learn the ins and outs of many systems without adverse effects. Countries run primarily on money and action points, both of which are required to implement policies, send diplomats and spies, and foster industrial growth. Individual policies easily snowball and lead to crushing debt or lack of resources, making “Realpolitiks” an incredibly unfriendly game to newcomers despite its “streamlined” intentions.
Random events can include opportunities to improve or damage relations with other countries, assassinate political opponents or send spies to destabilize entire alliances.
Naturally, I chose to plot world domination as ISIL—maybe morbid curiosity, maybe a bad joke. ISIL had a weak economy, was surrounded by staunch enemies and had few citizens to recruit into its army. After waging war with Iran early in my conquest, I took a few provinces. Neglecting to moderate my “Warmonger” statistic, the UN declared war on me and sent Japan to take care of my fledgling country. Japan gutted my little nation, stripping me of my spoils of war and leaving me with less territory than I started with. I fell into debt and had to cut back many social programs I had implemented; unhappiness was high and my subjects were calling for change.
ISIL ended up changing to an authoritarian state rather than totalitarian during the next election. I worked hard, eventually bringing my policies back in line with a warmongering authoritarian state and began building an army. I won wars against Russia, Turkey and Saudi Arabia. The Turkish war in particular was difficult because there were riots in one of my provinces, forcing me to divert half my forces to quell the uprising while going on the defensive against Turkey. That war lasted about 10 years; I made many technological advancements such as laser tanks, stealth bombers and more before I proved victorious.
“Realpolitiks” had me scheming like a real dictator. Once I understood all the systems the tutorial and hints glossed over, the game became much more manageable. I actually spent a gleeful four-and-a-half hours straight (my longest uninterrupted gaming session in several years) ascending the world ranks. Settling in the groove of running the country took a while, but it was rewarding once it finally all clicked.
Some random events are a bit far-fetched, such as one that struck a year before my campaign ended. This event instilled global chaos, causing every single alliance in the world except for mine to split up and crashing every stock market. The United States was knocked out of first place in the global leaderboards, allowing the United Kingdom to step in and myself to take second place. I had been climbing the ranks for decades before that, and had gotten to second place, where I stagnated for years trying to catch up to the U.S. Despite my own country coming out on top of the disaster, the U.K. came out of nowhere to rob me of my victory.
A lot, such as that event, happens out of the player’s control. You can be powerful, but there is no surefire way to hold onto that power, which can make for some truly frustrating scenarios. However, there is always a way to clamber back to your previous position.
“Realpolitiks” is not a pick-up-and-play game, nor is it one to play in short bursts. The careful, methodical gameplay requires a period of time to sit down and concentrate, but is rewarding all the same.
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