When a new mobile game called Pocket Mortys was slated for release, I was utterly ecstatic. I’m a huge fan of Pok’e’mon and so a Rick and Morty game in the style of Pok’e’mon? I couldn’t have been more excited.
I’m a huge fan of Rick and Morty, but I wasn’t always. I work at a retail game store on the side and I remember before the show debuted there was an ad that would always played in store. It was a garbage ad. It didn’t demonstrate the quirkiness and feeling of the show at all. It didn’t display the wit, cynicism, and fun elements of it in the least. So I missed out on what is now one of my favorite shows on its first season.
It wasn’t until the second season was about to premiere that a friend sat me down and showed me the masterful writing of Rick and Morty. I was hooked immediately. It rips into the SciFi genre in ways that remind me of a weird combination of South Park and Douglas Adams. It’s not afraid to experiment with a loose continuity and rather lax character development. It ensnares you with snarky, sarcastic humor and doesn’t back away from blindsiding you with a freight train of emotions.
When a new mobile game called Pocket Mortys was slated for release, I was utterly ecstatic. I’m a huge fan of Pok’e’mon and so a Rick and Morty game in the style of Pok’e’mon? I couldn’t have been more excited. Even more so when the game released a day early.
However, playing it has left me with mixed feelings. I want to like it. I really, really want to like it. There are just a couple of hang ups that I have about it that I know is just purely personal preference. But first, let me tell you why the game is actually pretty solid.
The writing. Just like with the show, I cannot praise the writing enough. One thing I abhor about tie in games for shows and movies is almost always the writing. The point of video games is to feel like you are there in the thick of the action. Thus, the point of playing a game based on a movie/book/show is that you want to feel like the characters in that universe. A lot of writing falls flat and makes you feel like you’re in a shell of that experience. Luckily this is not the case for this game.
The writing kept all the same kind of spontaneity and self-awareness that the show contains. It makes clever jabs at the RPG and mobile game tropes that are rather appropriate. It doesn’t lack whatsoever and none of it feels forced.
We all hope we can be that Rick.
The mechanics are pretty solid. Simplistic without being insulting. You fight with the Morty’s. Make yours better than your opponents by either leveling them up through fights and items or you can fuse Mortys together to create new kinds of Mortys. It doesn’t over complicate things and you know exactly what to do. No arduous fetch quests. Just kick all the ass you can until you are the most powerful Rick with the most powerful Mortys.
One thing that I know worries a lot of people for mobile games is being ridiculous with pay-to-win features. Some games on the other hand become so oversaturated with ads that it detracts from the experience. This game focuses more on fun. It doesn’t bombard you with ads. It doesn’t try to trick you into paying for features you don’t need. There’s no paywalls to go from level to level, it doesn’t (directly) ask you to buy anything, and I actually had to search for the ads. I just couldn’t believe that something with a trademarked name wouldn’t have ads and also be free. I found them, and it’s got nice incentive for watching the ads.
There are two currencies in the game: Schmeckles and coupons that you can spend at special machines labeled ‘Blips and Chitz’. Schmeckles are the standard currency that you’ll buy items with. You can get them without too much hassle by battling or you can watch ads for a small amount of Schmeckles. The ads are usually only 15 seconds long and are in a menu you can completely avoid the entire game if you so wish. The Blips and Chitz coupons are the premium currency most mobile games have.
The game does periodically give you the coupons and cashing them feels rewarding. The things it spits out are nice and add convenience without being too overpowered or game breaking. They’re gifts and not cheats. Even though the game doesn’t obstruct the player by interrupting them with a ‘reminder’ to buy premium currency, it peppers each level with booths giving the subtle prod that the choice is still there. That the choice will ALWAYS be there. It can be simple enough to ignore but the sheer amount borders on the outrageous.
Now about the things that nag me. Let me state first that I know these are things that are strictly personal. These are things that most people might actually prefer. As I’ve spoken to my friends in the game, I realize that I’m the minority. But one of the things that’s bugged me the most is that there’s no need to grind in the game. Things are paced well enough where grinding is not a necessity.
Admittedly, RPGs and adventure games make grinding required to win for superficial reasons. In many games it’s just a lazy way to force a player to sink more hours into it. There’s a mindset that hours = fun. I detest when games force you to grind (I’m looking at you FFVIII draw system!) but games like the most recent iterations of Pok’e’mon that make grinding optional but beneficial is what I enjoy. On the competitive circuit of Pok’e’mon there’s lots of grinding involved due to the overwhelmingly large amount of hidden stats in the background. It gives the game extra depth that I’ve grown accustomed to. This game doesn’t have that.
This game is extremely straight forward. For a casual player, that I’m assuming almost everyone would be, it’s rather lovely. There isn’t an absurd amount of hidden variables you’d have to look up online in order to know what you’re doing. But for me, in a game like this, that intricacy is part of the fun. Maybe I’m a crazy person.
It’s that simplicity that prevented me from getting into the game. It became an insincere slough because I became spoiled at the amount of complexity a game like Pok’e’mon provides. Even the typing is simplistic. There are four ‘types’. Rock, Paper, Scissors, and a neutral typing. Neutral typing has no strengths or weaknesses against the other three but it isn’t difficult to figure how the types play out otherwise. It lacks the diversity that a serious player like me craves.
The game (and I almost don’t want to say this for fear of sounding condescending) is something for the casual player. There’s nothing wrong with that, but for people looking for more complexity out of their game won’t find it here. It is an wonderful tie-in to Rick and Morty. The content and everything it strives to achieve is solid. It’s well polished and it’s definitely a labor of love. The game is just not suited for those looking for a more serious experience. Instead it’s for someone who wants a simple way to connect back to the show while we painstakingly wait for Season 3.
Fuck you, Mr. Poopy Butthole. I’m still mad at you.
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