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Rick and Morty: Season 3, Episode 9

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Ahhhhhh, I love me some traumatization for breakfast in the morning. I’m from the generation that Summer’s crack in Rick and Morty this week was about. Probably. I keep forgetting I’m like late 20’s now and supposed to be eating Bran Flakes or some garbage for good digestion. But whatever, I can’t say she’s totally wrong in her off-hand assessment, but there’s an instinctive, gut reaction to ardently protest. Just like there’s a gut reaction to upheave when you think too deeply about The ABC’s of Beth. There’s also this weird, sudden affection for Beth that you also won’t want to think too deeply about, especially when you remember that she requested a whip that makes people like her from daddy Rick when she was, presumably, younger than 12.

Let’s backtrack a tid bit here, because I really do want to talk about this episode. You’ll have to excuse me while I occasionally pause to swallow down the vomit, but we’ll make it through this. So, the understanding here is that Rick made Beth an “imaginary” playzone called Froopyland for her to run around in that was, well, actually real. Procedurally-generated clouds, breathable rainbow water and all. Rick finally admits that he did it because Beth was a scary-ass kid — I argue that all kids are scary, but she seems like a special breed. I mean, a whip that makes people like you. Just a quick recap so I can say I wrote about it, but apparently Beth left an old friend named Tommy in Froopieland many, many, many years ago.

Okay, for real, pause. We’ve already spoken about the fact that Beth was a pretty fucked up kid, but she left a dude in an imaginary land. What did she do? Just never go back after that? Like, I’m trying to wrap my mind around this because, seriously, Beth must’ve had glowing red eyes and 666 tattooed across her forehead. I’m sympathetic for her, really, because Rick must’ve been the worst dad to have, and she was constantly vying for his attention, desperate for just like a “good girl” that was never going to come. I can see how jealousy about Tommy’s devoted parents could, ya know, cause her to accidentally knock Tommy into some honey and like…maybe leave him there for a few hours just for personal satisfaction or whatever. But Beth literally must’ve never come back to Froopyland after that and that bitch knew what she did. Stone. Cold. Beth is effing stone cold.

On the flipside, Tommy’s clearly a deeply disturbed individual that—

Shit, hold on.

*echoing footsteps away*

*faint gagging sounds*

*echoing footsteps back*

Where the shit am I that my footsteps are echoing, none of your damn business, but okay. I think I can I do this. Tommy routinelyrapesFroopylandcreaturesandtheneatsthebabiesthattheypoopoutoftheirbutts.

 

W h a t  t h e  f * c k.


These creatures are totally jacked up, half fluffy cute animal things, half warted human skin and they are
weird. The worst part is that they’re aware of all of this. They re-enact a play about it. They cheer—

*gagging*

*hard swallow*

Okay. They cheerwhenTommyasksiftheywanthimtorapesomecreaturesandeatthebabies.

I mean, there’s a reason this story is constructed this way. What Beth did was pretty unspeakable, especially since Tommy’s dad somehow got fingered for the crime (which involved cannibalism, in a strange parallel), but what Tommy does left to his own devices in Froopyland is so stomach-churningly detestable that we’re almost like, well, shit, what’s to say he wouldn’t have turned out just as effed up in the human world? There’s talk of him starving but it’s stated that he fell into a honey pond. Honey as an entire diet may not be the ideal life, but like, you could definitely survive. There looked like there was a lot of vegetation. And maybe he could’ve ended up hunting some of the more abundant animals, ya know, the way most people do when they’re caught in a survival situation. Rather than that, Tommy found his own revolting way to survive and there’s literally nothing sympathetic left to give. This is the kind of thing that Rick and Morty as a TV show relies on, though. Rick, Morty, Summer, Beth, Jerry, they can all do some terrible, nasty things, but the writers make sure that there’s always someone who does something worse. Our minds immediately, guiltlessly, align with the lesser of two evils. In this case, we’re siding with a girl who left her friend to die over a crazy mofo who fucked magical creatures and ate his own spawn for fun and sport. *gagging*

There’s no real competition.

 

You can see this same parallel on the other side of the story, over with Jerry, Summer, and Morty. Jerry’s new alien girlfriend has three boobs, two vaginas (if Jerry’s indications mean what we think they do), and he has nooooo  problems letting Summer and Morty know this. While the kids see this whole thing as a cry for attention, like, Jerry gets telekinetic powers from fucking her. That’s like…worth it, right? I mean, telling the kids is way outta line, but

whatever, right? He’s totally doing it to make Beth jealous, obviously, but what a perk, right? So this alien, Kiara, is obsessed with hunting these creatures on Earth and thinks that she’s soul bonding with Jerry who’s trying to only be low-key racist (failing) and, in Summer’s words, a “beta-male sexist.” You tell him, girl.

Either way, the kid’s tell him to eff off and deal with it on his own, so obviously he blames the break up with Kiara on the kids. She tries to kill them. They end up battling and some dude-of-the-same-alien-race shows up and we see the flipside of the coin: he’s Kiara’s ex and she clearly chose Earth to make her ex-BF jealous. In his words, there’s no way this is an accident and it’s total “Gorgon shit,” which left me giggling in laughter because…well, I don’t know why. But “Gorgon shit” is just pretty funny to say aloud. Do it.

Anyway. So, again, as shown in the other story, both Jerry and Kiara are shitty simultaneously. I’d say they’re largely on a similar level, but we kinda look down on Jerry already, because, well, the show is designed that way.

While Jerry’s coming to terms with how pathetic he can be, Beth is having a come-to-Jesus, or well, more appropriately, a come-to-Rick moment. She realizes that she is legitimately her father’s daughter as she tries to save Tommy with all of the gadgets she’s commissioned throughout her childhood. She shows up in Rick’s garage with nothing more than splotches of blood covering her whole body and a severed finger Tommy “gave” her. They make a clone and save Tommy’s father from the death sentence he was slapped with for chowing down on his son like a casual lunch and that’s, that, right?

Wrong.

This is the section where everything pauses for the moment. The shenanigans take a breather and there’s actually a very real moment where Beth opens up to her father about how she’s always convinced herself that he was a great guy and Rick cuts her off, of course, but just flat out

Lays. It. Out.

“That I’m not that great a guy and you’re exactly like me.”  

“Am I evil?”

“Worse. You’re smart. When you know nothing matters, the universe is yours. I’ve never met a universe that was into it. The world is an animal. It grazes on the ordinary. It creates infinite idiots just to eat them, not unlike your friend Timmy-”

She’s been denying who she is for so long, she doesn’t know how to continue on — ignore it? Embrace it?

Rick does probably one of the nicest things he’s ever done for his daughter and offers to clone her, no repercussions, while she figures it out.  

We don’t see her answer.

This is the glistening diamond turd in Rick and Morty. it’s still rather turd shaped thanks to phrases like “alleged ironic consumption of reality shows” and “chill the fuck out,” but it’s the kind of scene that you end up thinking about a lot. Watch the whole scene and you’ll see what I mean. Watch the whole episode. Well, I hope you’ve already watched the whole episode. It’s layered and balanced, as Rick and Morty always is. Sometimes it just needs to be laid out, though, the amount of thought structured into this show that also contains a lot of careless assholery and wet, alcoholic burping.

That’s why I, personally, am just going to look at the Rick and Morty haters and say, “Whatever you say, Stone Cold Steve Austin.”

Rachel Bean is a forever student with a pension to correct other people’s grammar, which is probably why she enjoyed being the Editor in Chief for Odd Tale Studios so much. Back, but now as a writer, she's having a good time letting her geek-side fly freely. She received her Bachelors in Fine Arts at Rockford College, her Masters in Writing and Publishing at DePaul University, and is currently worked on her MFA at Fairfield University.

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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it

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5 AAA Games and Their Budgets: How much was spent, how much was made, and was it worth it in the end.

In the videogame community, it’s impossible to have never heard of an AAA game (commonly pronounced Triple-A game), either during the marketing phase or thrown around amongst gamers. At some point in time, you’ve probably picked one up yourself. The term AAA game is commonly used by big publishers and developers simply as a marketing tactic to deem their game as “better” or “innovative,” but most of the differences between AAA games and indie games simply comes down to the budget and production team behind the scenes. While indie games or smaller developments will have much smaller budgets, AAA games can have an average development budget of around $60 million to $80 million, but many have been known to double, triple, or even quadruple that budget. Some of these games required thousands of employees ranging from programmers, developers, artists, composers, writers, and more, with even more extensive marketing campaigns as well.

However, once a game is created and released, many fans don’t consider the budget that went into creation when purchasing, but many will know whether or not it was deemed as an AAA game during its marketing campaign. The question comes in whether or not a game is truly worth being deemed an AAA game. Is it just the budget that deems whether or not a game is AAA? Is it simply just a tool used by big developers to hype their game up? Or is there something more nitty gritty about the details of development that causes a game to become an AAA game. To analyze these questions, here’s a list of 5 AAA games and their budgets–how much might have been spent creating the game, how much was made, and if fans deemed it to be worthy of that praise. 

1.) Assassin’s Creed: Valhalla

Budget: Not concretely stated, but Odyssey was reportedly around $500 million

Earnings: Around $1 billion at release

Released in November of 2020, most players seem to have enjoyed this installment in the long-standing Assassin’s Creed franchise. Valhalla takes place in a viking-era Norway, following the main character Eivor who seeks revenge against the man who killed their parents and slaughtered their town. During the narrative, Eivor also deals with the political affairs of enemy kingdoms, prophetic visions, and the titular assassins the franchise is known for. Through Eivor, the player engages in snappy, fast-paced combat and a well-written story. According to Google, players seem to have enjoyed this installment, as 89% of Google users liked AC: Valhalla. Although the budget hasn’t been concretely stated, a similar AC project of this size, Odyssey, reportedly had a budget of around an eye-popping $500 million. While that may seem like an unreasonable budget, upon release, AC: Valhalla sold around 17 million copies at $60. Therefore, at around $1.02 billion, AC: Valhalla broke even on release, even with a potentially enormous budget. According to Ubisoft, Valhalla set a record-breaking number of sales, quickly becoming the company’s top-selling PC launch ever recorded. In this case, both the players and the company agree that this AAA game’s large budget was worth it in the end. 

2.) The Elder Scrolls V: Skyrim

Budget: $100 million

Earnings: $620 million

Released in 2011, Skyrim was the fifth installment in the long-standing and well-known Elder Scrolls series. While the previous installment, Oblivion, also had an impressive revenue count of around $280 million, Skyrim more than doubles that at around $620 million. Set in a nordic inspired fantasy country called Skyrim, 200 years after the events of Oblivion, the player takes on the role as the dragonborn, a mythical human with the ability to learn shouts. The player takes on the quest to defeat Alduin, a dragon that is prophesied to end the world. With an open-world and a heavy emphasis on adventure and roleplay, Skyrim follows the theme of playing the game the way you want, the same way all the installments of the Elder Scrolls series seem to play out. Although the game reportedly cost around $100 million to develop, it seems the fans believe it was worth it. According to Google, around 96% of Google users liked the game and upon release the game received critical acclaim. Years later, Skyrim still remains relevant primarily due to the thanks of modders and DLC content that remasters the game and keeps it fun years after release. Despite the impressive success and revenue, fans are still waiting for the sixth installment in the Elder Scrolls series ten years later, primarily due to the fact that Bethesda seems to be focusing on Elder Scrolls: Online in the meantime. As of right now, the only hope fans have seen for Elder Scrolls VI was a small teaser trailer released in 2018.

3.) Cyberpunk 2077

Budget: Roughly $316 million

Earnings: $563 million

Although Cyberpunk 2077’s launch was widely regarded, in the kindest terms, as a shitshow, CD Projekt Red still managed to pull in around $563 in sales revenue after spending around $316 million in budget. The largest concern around Cyberpunk 2077 was the marketing. At first, the game was marketed as an innovative, open-world RPG set in a mature and futuristic cyberpunk world, with the player’s main stomping ground Night City. However, somewhere during the development of the game, the genre was changed from RPG to action-adventure, leaving many fans scratching their heads. Upon release, the game was riddled with hilarious game-breaking bugs, the main-story campaign was ridiculously short, and the graphics and gameplay was optimized only for new-gen consoles, leaving those with older consoles playing on choppy, low-quality graphics. According to Google, however, around 71% of Google users liked the game. While that may seem like a pretty decent average when considering the launch the game had, in comparison to other averages on this list the game performed very poorly. With media and reviews also displaying player dissatisfaction, in this case the Triple-A eye-popping budget was not worth it for most. However, it can be easy to blame the developers when it comes to Cyberpunk 2077’s downfall. However, the amount of times the game’s release was delayed, along with the pandemic happening at the time, it was clear that the development team was crunching hours on a game that just simply needed more time to be developed. But that wasn’t the team’s fault, per se. The truth of the matter is that due to the budget and due to the marketing and hype surrounding the game, those at the corporate level likely pushed the game to be released when it wasn’t ready. Many gamers can vouch, though, that most would like a game to be bug-free and optimized before release, and with a well-paid, well-rested, and no-crunch studio behind it, too.

4.) Red Dead Redemption 2

Budget: $80 to $100 million, while some sources reporting as high as $300-$500 million

Earnings: Around $1 billion

The long awaited prequel and second installment to Red Dead Redemption was released in 2018 and received universal acclaim from critics and fans alike, making it an extremely well-received sequel. Although it had expectations to live up to, both as the prequel to the first game and with a budget of up to $100 million, RDR 2 seemed to live up to the hype. Set in a fictional recreation of the Old West in 1899, RDR 2 centers around the story of Arthur Morgan and the notorious Van der Linde gang. After a robbery goes wrong, the gang is thrown into turmoil and decline as they deal with lawmen, rival gangs, and… swamp zombies. With a stunning open-world and an immersive, well-crafted story, Red Dead Redemption 2 was worth both the wait and the budget, for Rockstar Games and fans alike. According to Google, 96% of Google users liked the game. For a Triple-A game, this one seemed to be worth both the marketing and budget.

5.) The Witcher 3: Wild Hunt

Budget: $81 million

Earnings: $200 million

 

Are AAA games worth it in the end?

Another CD Projekt Red game for the list, The Witcher 3: Wild Hunt had a much better reception than Cyberpunk 2077. The Witcher series is the game franchise that threw CD Projekt Red into becoming a major league development studio. Originating as a book series written by Andrzej Sapkowski, The Witcher franchise follows the story of Geralt of Rivia, a white-haired legendary witcher who is thrown into a story of fate, family, magic, and lots and lots of monster-fighting. Marketed as an action role-playing game, the third installment in the series, The Witcher 3: Wild Hunt follows the story of Geralt as he aims to protect his adopted daughter, Ciri, who is running from a mythological Wild Hunt. With dynamic environments and advanced artificial intelligence, The Witcher 3: Wild Hunt was a game that set the expectations for CD Projekt Red. However, this game performed much better than Cyberpunk 2077, according to Google around 95% of Google users liked The Witcher 3: Wild Hunt, making its impressive budget seem worth it in the end. With the success of The Witcher 3 and the fail of Cyberpunk 2077, it calls into question the validity of marketing a game as AAA. While both had impressive budgets, one was clearly more polished and ready for release than the other, but both had the expectation of being a well-developed, well-funded game.

With this list in mind, we can see that there are some games with high budgets that tend to perform better than others. However, all are marketed as Triple-A games, leaving consumers to decide whether or not the game is worth purchasing in the end. However, with such large budgets and strategic marketing, AAA games tend to be pricier than indie games and many will even take some form of pre-ordering into account. For some games, this pre-order works out if the released, final product lives up to consumers’ expectations. However, in the case of Cyberpunk 2077, many felt duped that this AAA game was marketed to be amazing, innovative, open-world, immersive and ended up pre-ordering a game that did not live up to their expectations. With Cyberpunk, the case is more severe than other disappointing games, since some bugs upon release were entirely game-breaking. Still, as I personally had finished playing the main campaign in all of ten to twelve hours while still playing side missions and roaming around, I felt that the game’s steep price just simply wasn’t worth it. 

For me, this makes the culture and hype surrounding AAA games a bit trickier. While the marketing and budget are there to back the hype up, these games tend to have a harmful environment surrounding them both with consumers and developers. While consumers may be duped into pre-ordering an expensive game that doesn’t live up to the hype, developers, artists, writers, and programmers are forced to work overtime and “crunch” to make these games presentable for release. With such steep budgets, one would think that these developers would be able to sustain a reasonable work schedule, but many are overworked, underappreciated, and underpaid. This leaves one to wonder if AAA means anything at all when labeling a game, or if it’s simply a way for big videogame corporations to market their game as “innovative” and “better,” while mistreating their development team to get there. As is commonly the case, a bigger budget does not necessarily mean a better game, as many critically acclaimed indie games such as Stardew Valley or OneShot were created with little to no budget. Therefore, it’s important to take a look at the culture and expectations surrounding AAA games. What really makes an AAA game different from the others? Is it marketing, budget, or the development team behind it? More importantly, we should analyze the culture behind AAA games to realize that, sometimes, the pressure and the hype of creating an amazing game can leave unfair expectations on the team behind the scenes, leaving many developers underappreciated and overworked. If bigger budget games means mistreating workers to the point of exhaustion, AAA games might simply just not be worth it in the end. 

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Sony partners with Discord to bring the app to Playstation

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Sony partners with Discord to bring the app to Playstation

On May 3rd, Sony Interactive Entertainment announced a partnership with Discord to bring the communication service to Playstation beginning early next year. The small announcement revealed that Sony has also decided to make a “minority investment as part of Discord’s Series H round.” 

 

“Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.” – Jim Ryan, President and CEO of Sony Interactive Entertainment

 

What is Discord?

Released in 2015, Discord is a service that encompasses instant-message, voice chat, and internal streaming. Initially popularized by the gaming community, Discord later expanded and rebranded their app as a social tool beyond gaming, such as for project management, academia, and business. However, Discord has remained true to its gaming roots, making the Sony partnership both plausible and beneficial for the social app.

 

What does this partnership mean?

While the announcement does not detail the full extent of this new partnership, Sony has divulged the plan to integrate Discord on Playstation, both console and mobile, allowing gamers to use the popular communication app when playing their favorite Playstation games. The move to integrate Discord may also be indicative of the company’s desire to move toward cross-platform gaming, something that Playstation has infamously lacked in the past, but it’s too early to tell if that’s true. However, Sony does promise that more information will be released on this partnership in the coming months, so for now, we might just have to wait and see what the extent of this investment will entail.

 

For more information on Discord or to follow announcements, check out their Twitter here.

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Galorants Changes the Game for Women and Marginalized Genders

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From the very beginning of esports, games have commonly been dominated by men on the competitive scene, a trend that has continued through time to the present day. And yet, as we see a shift for inclusivity on a global scale, the gaming community is also marching toward more inclusivity for women and marginalized genders.

But not without the help from the community. 

In the recently released and increasingly popular game VALORANT, one of these community-run organizations is Galorants–something that started as a Discord server, but grew to be far more important. 

Beginning as a looking-for-group Discord server spawned from the VALORANT subreddit, Galorants grew at a pace that no one could have predicted. What began as a safe space for women to support each other away from the toxicity they often face in gaming communities, the server had grown to be much more. Within the first week, the server had grown to 600 members. By the second week, 1,000. And now, a server that is less than a year old, they are close to reaching 10,000 members, a quick and massive expansion for a Discover server–all consisting of women or marginalized genders.

“We knew by the second week of creation that this server would be huge and we wanted to make sure we made a lasting impact on the female-gaming community.” – Nicci Barker, Owner of Galorants

And with this power in numbers comes the ability to support. The amazing staff behind Galorants and the owner, Nicci, have taken advantage of their growth to provide opportunities and support for women and marginalized genders within the gaming community. Whether that be providing a platform to make friends and support each other, to help women grow in esports, or by hosting women-centered esports tournaments, Galorants looks to change the game for women and marginalized genders in the VALORANT community.

To support Galorants and their endeavors, consider following them on Twitter here.

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